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Steph's Game

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developed by

developed by Steph gamedev

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completed

192 ratings

rated 3.6 stars, 192 ratings.
unity2dcompleteactiveidle

Posted May 12, 2025. Updated May 25, 2025. Played 3470 times for a total of 2137 hours.

description


Made May 11th 2025 with 1 week of fooling around with unity and no coding experience. feedback welcome.

latest update


Game Over! 1.0 May 25, 2025

v1.0
-Added Battle
-Added new enemy
-Added statistics for new enemy
-Added new multipliers
-Added Story
-Story unlocks as you progress.
-Final story unlocks and game is considered complete at 1e130 blood
-Added the Pickle Level

UI Changes
-Moved Import/Export and Reset save to Options Menu

Bug fixed

  • Fixed visibility sliders not loading properly
view all updates

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newest comments


Bracken40 April 17, 2026
+1comment score: 1
is it actually possible to find the code for the secret? do i just have to guess buzzwords or is there another invisible button somewhere

developer response: There is only one secret, listed in update notes. I think it shouldn't be too hard to guess- not a buzzword.

AshOfUrSoul August 20, 2025
+1comment score: 1
It was a wonderful great, game keep up the great work!
jaxeos0904 August 15, 2025
+1comment score: 1
uhhh
my VH spawn chance is 100% but it still spawns villagers in

developer response: Every spawn cycle villagers will always spawn, the VH Spawn Chance is the chance that every cycle a Vampire Hunter will also spawn in.

jaxeos0904 August 15, 2025
+4comment score: 4
how do i get to the pickle level

developer response: /shrug

Skullord July 3, 2025
+3comment score: 3
Game was great for what it was! Short, engaging, and nothing really superfluous.
I see you said you were done with this game and that it was mostly learning, so the only critique I have is that you please add a way to pause in future games that have active mechanics. Once there's a reason to avoid stuff, it's hard to step away from the game, and sometimes stuff just comes up irl.

developer response: Thanks, I'll definitely keep that in mind

top comments


ecxo May 15, 2025
+14comment score: 14
I found it really fun to get AFK upgrade and then trying to avoid all the balls.
Mantus May 22, 2025
+12comment score: 12
Good start, but stage 2 gets tedious toward the end, because heart income doesn't scale very well. I tapped out at 1e9. I don't think Bullets are supposed to reduce hearts, but they do. It may be worth considering automating blood upgrades at some point.

developer response: The bullets reducing hearts was added to make VH more impactful, I just forgot to reflect it in the notorious confirmation text window.
Also 1e9 is when you can get immunity to the bullets reduction effect, now you can AFK to get enough hearts!
I may consider reducing it though if enough people want it.

Acod oversight May 14, 2025
+11comment score: 11
use WASD or arrow keys to move your character towards the red dots :p
violet-root May 21, 2025
+10comment score: 10
the magic circle is (mostly) translatable! it's really just , and I started from
Four center letters: , starting from noon
Inner ring: , starting from noon
Outer ring: , starting from around 9:45

why I put the (mostly):

dev, did you make the image? if so, really nice touch!

developer response: I wish I was that creative! I'm no artist so all the sprites and such are freebies, the magic circle is from https://www.cleanpng.com/png-magic-circle-spell-evocation-fire-circle-1262970/

tristan countest May 14, 2025
+6comment score: 6
The collectables are so small it took me a while to realize they even existed.

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