Reverse Them All
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completed
94 ratings
rated 3.1 stars, 94 ratings.
Posted August 18, 2025. Updated August 19, 2025. Played 4210 times for a total of 3598 hours.
description
A game made for New Year Incremental Jam 2023(Theme: Capped-At-One).
Strategy Focused game.
Imagining you are playing Antimatter Dimensions but reversed - You get much AM, but have to decay them all (or all but one, whoever cares).
There are 6 tiers of "upgrades" to help you progress(or not):
- Green upgs is purely positive.
- Blue upgs is special upgrades which unlocks most things.
- Red ones is "reversed upgrades", increasing your ip gain but nerfs production.
- You are available to refund them at any time.
Have fun increasing your total IP but slowing down your infinities. XD
Github source code: https://github.com/QwQe308/NYIGJ2023-Reverse-Them-All-EN
latest update
better info August 19, 2025
This update refreshes the old infos. How bad I could be in writing descriptions in 2023. Sorry for the inconvenience.
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newest comments
Now it's very difficult to know if you are making more or less IP/s after upgrades.
I really like it though to juggle the upgrades to get more IP and sometimes realize that you are now increase matter alot because of a bad build
PROTIP #2: buy dimension 1 last if you have t1.4
top comments
I fell like the antimatter-like design makes it even more confusing, i still dont know why you would buy the dimensions and increase their multiplies, probably at some point it makes some difference if you buy them at the right time (if you dont then you f*cked the run), but at least in the start it doesn't seems like it helps at all, as there is a cap to IP. (Maybe make a confirmation if the value of the dimension is a lot higher then your decreasing rate)
It also needs a options menu.
I know this is a jam game from 2 years ago, but still criticizing is important, if not to improve this game, to make next games better.
developer response: Yes you've made a pertinent comment. This game do requires detailed and clear descriptions, and a setting menu to import/export or so, it lacks lots of QoLs it should have.
Recently I've realized how QoLs affects most of the experience, and somehow your point meets mine. I will work on these QoLs and more in my developing games, and thanks for your appreciation for the concept (i just loved this concept so much that finally decided to upload it here even i know this game is not a really "completed" one)
Your great comment could help we developers go further and better. Thanks again.