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this game is unlisted

it has been temporarily or permanently withheld from explore features on galaxy for an unknown reason.
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Squares

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developed by

developed by yukigames

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completed

200 ratings

rated 2.7 stars, 200 ratings.
gen-aijsidleprestige

Posted November 17, 2025. Updated November 19, 2025. Played 5376 times for a total of 6223 hours.

description


Squares are better than triangles.

similar games

newest comments


yeeeeeeeeeeeeeeeeee January 2, 2026
+1comment score: 1
why does it say there isnt a github pages site here
matt1984 December 23, 2025
+1comment score: 1
I really like the game. I find it relaxing and addicting. I am wondering if the multiplier at the end of the row is equally random to land on any number in the range on which it can land. I mostly get the 1.5 and 2. Occasionally I get lucky and get a couple of mid to higher multipliers every now and then, but the vast majority are on the bottom end of the spectrum. Is there a mechanic later in game to increase your odds of a higher multiplier more frequently. This would be my only criticism.
TheDistressed December 4, 2025
+3comment score: 3
Finished. I quite enjoyed this one. I understand what some others are saying about the randomness of the multipliers, but after getting my first reset/pink cube, it felt much better. That passive blue gain makes the ride to subsequent pink resets fairly interesting. I found myself resetting blue several times early to try for better multipliers. Maybe add an option to reset for blue and not reset your upgrades, to try for a better multiplier before pushing for more pink cubes. Looking forward to the green layer and future updates.
TheDistressed December 4, 2025
+1comment score: 1
A nice QOL for combos would be some sort of payout history. It'd be nice to see the random big drops from when I wasn't looking.
Rayta2008 December 3, 2025
+3comment score: 3
slow progression but pretty cool game. lacks features for sure

top comments


SecondTomorrow November 19, 2025
+43comment score: 43
Having passive points being determined by pure RNG in a game with no active portion to counter that feels like the gaming equivalent of hostile architecture.
Lustre November 19, 2025
+24comment score: 24
Why did you need AI to make this? It's so simple...
Termt November 19, 2025
+22comment score: 22
So far I feel like the "QOL indicators that show how lucky or unlucky your total multi is" are kinda... meaningless? I have no idea what average they're using, but even with a combination that is above average from what I've seen it has a red down arrow.
TerranClarenc November 19, 2025
+21comment score: 21
genuinely such a simple game, what was the ai used for, why was it needed?

developer response: It was not needed. Galaxy requires the gen-ai tag even if you only use claude code or codex to write some of the code.

classified39 November 19, 2025
+20comment score: 20
Some neat ideas, but the non-permanent spells doubling in cost kinda slows momentum to a crawl.
If you are wanting to avoid spell-spamming, maybe have them double UNTIL the manual collection button is clicked?

developer response: Their cost does reset when you collect pink squares.

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