galaxyBETA
explore
· ·
log in

log me in

log in forgot password

don't have an account?

sign up

Intergalactic Juice Bar

Thumbnail

developed by

developed by dpolk

favorites

completed

86 ratings

rated 3.9 stars, 86 ratings.
godotactiveprestigehours2d

Posted January 8, 2026. Updated January 8, 2026. Played 2119 times for a total of 1635 hours.

description


Incremental fruit ninja!

Use the mouse to swing your knife and slice fruits! Buy upgrades with your fresh-squeezed earnings! Slice fruit as small as possible to maximize your profits!

Open the galaxies tab to travel to new levels and buy permanent upgrades!

Originally made for Godot Wild Jam #88!
New galaxies and toolbox items coming soon!

latest update


UX + bug fixes 0.1.1 January 12, 2026

  • Reduce audio clicking on Web builds
  • New controls/accessibility option: mouse cursor lock for clicking actions
  • New visual option: disable scoring labels
  • All panels now have close buttons in addition to the normal toggle button
  • Improved collision shapes (should improve performance)
  • Large numeric values for money are formatted properly
  • Better color mixing for background waves
view all updates

similar games

newest comments


Venomous_Tia February 4, 2026
+3comment score: 3
Like others have mentioned, the only downside is the entity lag once you get a lot of fruits going. Otherwise, this is a lovely game, artistically and functionally. Satisfaction is a guarantee playing this! Definitely wishlisting it.
mlr223 countest January 17, 2026
+4comment score: 4
Great game but like others said it doesn't run great when there are a lot of fruits. I suggest just adding an option to disable the lower value fruits, maybe make it so you only have your 3-4 highest value fruits on screen ? The rest can be replaced by a passive income per s or by nothing at all since they become pretty much worthless compared to higher tiers.
lifeless_gamer2 January 13, 2026
+4comment score: 4
You'd need a NASA supercomputer to run this game on 60 fps for it's entirety.
zundervan January 12, 2026
+2comment score: 2
My fruit also no longer split on the first galaxy (so far). When I slice them the first time, they "split" with the line down the middle, but don't fall apart. and any slice after the first doesn't need to be doing anything.
Also, every time I switch galaxies, my placed toolbox items get reset and I have to replace them every time. Is that intentional? because it's very annoying and tedious to replace them every time.

developer response: srry, fixed the slicing bug

it is pretty annoying to re place all the buildings, I'll work on adding them to the save/load

Dragoncoffee January 12, 2026
+2comment score: 2
Current bug: certain fruits don't slice at all, some only slice once, and others are fine.
Watermelon will only slice once for sure.
Coconut will also only slice once.

developer response: Oops! fixed. thanks!

top comments


yhvr owner January 8, 2026
+11comment score: 11
very nice game, love all the tiny little bits flying around on my screen. i wish there was an accessibility option to change the LMB/RMB actions of the knife to toggle instead of hold as it gets tiring pressing down on a trackpad for minutes on end

developer response: Thanks! Great point, that will be in the next update!

Ivy32 oversight January 9, 2026
+9comment score: 9
Needs a LOT of performance optimizations, I'd suggest settings to remove the cash pop-ups, explosion particles, machines, and if possible the fruits (sprites)

developer response: Good idea!

lingluo January 9, 2026
+5comment score: 5
Very fun! It gets laggy after lots of slices, as each fruit get sliced into 64 pieces which all have their own physics. That's a lot of calulation and predictably turns the game into a slideshow. I suggest reducing the maximum level of 'sharper blades', and tune balance to compensate.

developer response: I think we will have to do this, especially because we want to do some larger levels!

lifeless_gamer2 January 13, 2026
+4comment score: 4
You'd need a NASA supercomputer to run this game on 60 fps for it's entirety.
KoriKosmos January 9, 2026
+4comment score: 4
It was a fun little game for the first 30 minutes, WOW!

read all comments