galaxyBETA
explore
· ·
log in

log me in

log in forgot password

don't have an account?

sign up

The Gold Factory: Regilded

Thumbnail

developed by

developed by voxelbugged gamedev

favorites

completed

112 ratings

rated 3.7 stars, 112 ratings.
activejsstrategydaystext-based

Posted July 11, 2025. Updated July 25, 2025. Played 5900 times for a total of 6918 hours.

description


The fan-made remake and expansion of The Gold Factory -a text-based incremental RPG inspired by Candy Box and A Dark Room.

discord subreddit github

latest update


i'm running out of ideas for hotfix names July 30, 2025

  • Alerts are now fixed to the top of the screen instead to the top of the world.
  • The suitcase no longer uses up your potions.
  • The Confusion Potion now works properly while invulnerable.
  • Switching your weapon no longer causes your offhand to be unequipped, unless it's the Maul.
view all updates

similar games

newest comments


Rayta2008 July 30, 2025
+3comment score: 3

Tested some builds for each weapon and here are some of the best results:
.
Spear: 2/1 ratio of hp enchantment to attack, Skill: invulnerability (prime importance of upgrading) Offhand: Proffesor's watch Or Shield (use shield when lower level. Description of build: works best if you want an afk experience and are really in far in the game (tested on wave 54 with level 20 hp and 10 attack, level 60 skill & proffessor's watch, took many minutes but you basically cant die for how fast you recover hp and with a full minute of not recieving dmg works really well.
Sword: 1/1 or 1/1.5 attack to hp ratio,Skill: invulnerability (prime importance of upgrading) Offhand: Shield Description of build: Extremely similar to spear only it is more balanced regarding dmg and speed, probably 1/1.5 ratio (hp/atk) works best really depends on your playstyle but this is mostly to not be in a fight for several minutes.
Axe: 1.5/1 atk/hp ratio Skill: invulnerability (on lower levels hp is more important to upg {levels 1-10}) Offhand: Shield Description of build:More dmg based tool, still best to use idle, still took several minutes to beat wave 54, for lower wave levels the strange switcase might work better.
Maul:2/1 atk/hp ratio Skill: (depends if for farming gold or farming waves lightning/invulnerability) Offhand: nothing description of build: strongest tool by far, beat wave 54 in 2 minutes more or less (surprisingly fast) usually best to use if you want active playing and not idle. Really great to use for gold farming.
.
(note that these were tested out with around 30mill gold available, for lower gold accesibility id suggest using sword 1 to 1 build)

developer response: Awesome analysis! I honestly didn't expect anyone to get that far into the endless waves. I personally like to use the Axe with the Watch, although I only took that up to wave 30. Thank you for playing!

chickenhotel813 July 29, 2025
+2comment score: 2

my favorite feature is when i spam the chest the ghost is guarding lol

Rayta2008 July 28, 2025
+4comment score: 4

I really appreciate the hp rebalancement, i can now fight rats again without having to wait like 10 minutes for the fight to end :pray: . Havent yet figured the exact function but most likely is a cuadratic or sum, idk. New weapons goes crazy, tho i dont like the idea of having to craft each of them again after changing one weapon after another. A cool addition i thought of is to add individual abilities to each weapon (upgradable) for example the maul to have a small % of stunning the enemy or the swordhaving a bleeding effect also a % of happening. Maybe add a limit to attack enchant or add a faster scaling in price, rn i have it at lvl 44 and it only costs 16million. same with abilities, i have them at level 50 and only costs 1.25 millions. The removal of popups is such a goated addition. Really nice update

developer response: Thank you! Cool ideas, I might do that or something similar. And yeah, the prices probably still need some rebalancing, especially when it comes to Invulnerability - that thing remains overpowered, no matter how much I nerf it.

Termt July 28, 2025
+4comment score: 4

If I knew the training robot would increase its health based on my own I would've milked it for as much attack as I could before increasing my health.

developer response: Fair point - I'm considering making the attack it gives you be proportional to health to avoid this issue.

100percenter July 27, 2025
+3comment score: 3

also something i forgot in my previous comment but why the heck is the rat from the factory scaling to have thousands of hp??? its a rat yet it has more hp then the

developer response: Rat HP is based on your own HP. Don't ask me how that works, these are just some really big rats.

top comments


uden July 14, 2025
+49comment score: 49

FYI, if you buy the factory, you cannot decipher anymore afaik. So if you want these rewards, you might as well do them beforehand (or you could just cheat it in later if you missed it).

Code 1: Hint: Reward:
Code 2: Hint: Reward:
Code 3: Hint: Reward:
Code 4: Hint: Reward:
Code 5: Hint: Reward:
Code 6: Hint: Reward:
Code 7: Hint: Reward:
Code 8: Hint: Reward:
Code 9: Hint 1: Hint 2: Hint 3: Reward:

https://gamehelp16.github.io/post/the-gold-factory-cipher-answers/
Much thanks to the original dev for providing a list of these. I don't think I'd ever get code 8 without it.

developer response: Awesome guide! I really appreciate it. I have now changed it so that you can continue to decipher codes even after buying the factory, because having permanently missable content like that didn't feel right to me. I also made the hint for code 8 a bit clearer -

billco July 13, 2025
+12comment score: 12

The iron mine doesn't seem to be working. I've got 100 machines saying I should gain 18 iron per minute, but nothing happens.

developer response: Thank you for reporting this - it seems that the countdown resets whenever you buy an iron mining machine, which is definitely not how it should work. This will be fixed in the next update. (EDIT - it should be fixed now, please let me know if you're still experiencing this issue!)

Pangbot July 13, 2025
+7comment score: 7

Kudos for revamping an old game!
I hadn't played the original so after finishing this one, I thought I'd give it a try. Wow, those are some really nice QoLs you added! Plenty of places you could work on if you wanted to make this more engaging, I had a few thoughts while playing.

Smaller ideas:
Some kind of separator in the bars/pizzas numbers, even a space would be better than nothing.
Invisibility potions - Need some use beyond the single fight you do once. Perhaps something like a 50% chance for the enemy to miss for a few seconds?
Either rename "poison potion" to "fire potion" or change the effect to a DoT, I wasn't sure they were working until I checked the potion page.
Nerf the gambler's potion. When you have like 1,000 max health it's so much better to use that when you're low instead of a health potion (couple with the invulnerability skill in case you roll badly, then you'll have time to use another potion). Maybe change it to a randomised health potion (e.g. between 1-100 health) or have a chance to gain or lose health (e.g. +200/-50)?
Some more skills? e.g. Berserk - double attack speed for X seconds, Vampirism/Absorption - Heal when attacking/Absorb damage for X seconds...
Is there a ? I never found one if so. Also slightly confused by the point of but it is funny.

Much more involved ideas:
Improve on the Nether section by adding a fortress and the ability to buy a netherite sword/netherite armour (or make it). Could also be a place for different potion ingredients for more types of potions.
A use for the castle after you beat . Maybe you could spend gold and iron bars to renovate various rooms in the castle, which would give you certain bonuses?
Maybe stick with the Minecraft theme a bit more and add The End after the Nether. After The End, you go to and finish with the current ending?

developer response: Thank you for the feedback! I'll take what you said into consideration.
There is indeed a disc, but the way you get it is very strange and near impossible to figure out without looking into the code. It doesn't give you anything useful, though, it's just an easter egg and one of the weird things from the original game.

Sovereign July 13, 2025
+7comment score: 7

I'm stuck on code 8.

2tothe32 July 13, 2025
+6comment score: 6

haven't played this game much yet, but it feels quite similar to candy box. seems interesting, will play more

read all comments