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Might & Manuscript

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developed by

developed by CouchBrotato gamedev

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completed

87 ratings

rated 3.6 stars, 87 ratings.
godotactivestoryproceduralhours

Posted May 19, 2026. Updated June 2, 2026. Played 2347 times for a total of 2122 hours.

description


Might & Manuscript

A Tactical, Text-Based Roguelike
Enter the Dungeon. Master the Logic. Survive the Manuscript.

Might & Manuscript is a systemic dungeon crawler where every choice is a mathematical gamble. You must navigate a dangerous gauntlet of enemies and bosses using a unique three-attribute combat system. There are no random skill trees—only the weapons you find, the feats you earn, and the logic you apply.

Core Features

  • Systemic RPS Combat: Master the "Might-Finesse-Smarts" triangle. Every enemy defense is a puzzle; use Smarts to pierce Might, Might to crush Finesse, and Finesse to outmaneuver Smarts.
  • Deep Character Customization: With 6 Races and 6 Classes, start your run with one of 36 unique attribute combinations.
  • Evolving Arsenal: Discover Pristine and Legendary weapons with over 15 unique properties. From Vampiric blades that heal on hit to Prismatic staves that automatically target an enemy's weakest stat, no two runs feel the same.
  • Helpful Items: Scrolls and potions and relics oh my! Use helpful items throughout your run to increase stats, weaken enemies, or just top off your health! Want to create an entire build just around using items? Go for it!
  • Game-Breaking Feats: Select from a pool of more than 40 powerful feats to define your playstyle. Will you take Second Wind to survive a fatal blow, or Flow State to deal devastating counter-damage?
  • Emergent Narrative: Encounter more than 30 unique events where your attributes and character determine your fate. Solve puzzles, identify mysterious potions, or risk it all for a legendary weapon.

Disclaimer: I'm a solo developer and building a roguelike results in LOTS of unique item and skill synergies that I can't always account for. Let me know if there's any interactions that don't seem to work right so I can get them fixed as soon as possible!

latest update


Patch 0.4.7 June 11, 2026

  • Tinkerer's Gamble ability has been reworked. It now has a chance to not use any item if the player has empty item slots.
  • Relics have been added. These are one-time use items that have powerful effects! (Observer Blood is now a relic too)

Lemme know what ya'll think of the balancing changes!

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newest comments


username106554 June 22, 2026
+2comment score: 2
when fighting with a weapon that can only hit by critting(usually because of debuffs / level differences), the chance stays 5% even if the crit chance is not, i had a run where 15 and below would crit and it still showed 5%.

developer response: Oh good catch!

Random_Guy oversight June 20, 2026
+2comment score: 2
mainly just more of what's already here, maybe a few new feats and items, and a collection screen for us 100%ers so we know whats left to find and try

developer response: That's what I was thinking as well. Thanks for the support!

BrokenMirror123 June 19, 2026
+2comment score: 2
This game is great and really fun! But progression feels extremely RNG-based. This could totally be what you're going for, but it can be frustrating if you consistently get unlucky. A frustrating game has its own kind of charm too, though lol.
I also personally think an explanation of what a relic is would be nice to be added to the hints.

developer response: Ah good catch! I can definitely add a little relic explanation to the tutorial!

It definitely is very RNG heavy but I really wanted a D&D feel and I think the RNG captures that pretty well. Maybe class-specific feats you pick from when 'levelling up' could make targeting specific builds more predictable?

Random_Guy oversight June 18, 2026
+2comment score: 2
Nah, it’s a good game, I’d pick up on steam if it was extended, even for a couple bucks. As long as it had Mac compat, cause I forgot that Mac sucks for games

developer response: What else do you think it would benefit from? Or just more of what's already there?

Random_Guy oversight June 18, 2026
+2comment score: 2
Might be game of the year

developer response: Awww... You're just saying that...

top comments


Imhoden May 19, 2026
+19comment score: 19
Quickstart picks your attributes and feats for you, and thanks start forces you to click through the entire intro. We need a normal start - without any dialogue, but in full control of your character stats.
"Ragequit" option leads into a dead end: a black screen with the word "The" printed on it and no way out.

developer response: "Ragequit" doesn't really work in the web build since it's supposed to just quit the game entirely lol.

I'll likely be reworking the 'menus' at the beginnings of runs, but for now I just have enough 'menus' to get you into the meat of the game.

Edit: Menus have been reworked to have an option to take you straight to the character creation screen!

select_L0L May 19, 2026
+7comment score: 7
This is pretty good, but feels unbalanced. It only took me 3 attempts to beat, but that was thanks to getting extremely lucky with an item at the first loot spot. If you don't get that sort of luck, you won't make it to act 3

First, I think there needs to be something changed with the player's health or enemies' damage. It is basically required that you are a paladin to heal in combat, because otherwise enemies' damage scales faster than you can gain max hp/heal

Secondly, and maybe I am just extremely unlucky, but I almost never roll 10-17 on the dice. So many single digit rolls, and then a suspiciously high number of 18+ rolls. Again though, maybe this is just an observation bias

Overall like I said, this is a good start. Hopefully this gets updates!

developer response: I'd definitely like to offer other ways to maintain your health through combat as there is a lot of luck involved with staying alive... that being said there are weapons and feats that can keep your health up without needing to be a paladin! Again though, luck is required!

As for the rolls, they are as random as the game engine allows! I know Baldur's Gate 3 has a 'karmic dice' setting that fudges rolls if you're rolling low or high too many times in a row so I might implement something similar in the future.

Thanks for the feedback!

Arsene May 19, 2026
+6comment score: 6
The game is chill and yet enjoying. It is a quick tempo game but requires really good rng.

But overall, the game is good and highly recommended. Mechanics are easy and understandable.

Would like an extended version of this game, it's tons of fun playing it

developer response: I'm glad you enjoyed it! I wanted to see how something like this would be received but since it looks like quite a few people like it, I'll definitely be expanding and refining the idea!

Mantus May 19, 2026
+4comment score: 4
A lot of fun, but getting the Taunting feat early is pretty unbalanced. You can just pump two skills, leaving one as a dump skill, and eventually the enemies just can't hit you.

developer response: True..... On the other hand..... Getting a lucky feat or equipment pull in a roguelike should make you feel overpowered!

sbloom85 May 19, 2026
+3comment score: 3
AC doesn't seem to really mean anything in this game. I've rolled higher on a rat and somehow managed to miss, and rolled lower on King Cobra and somehow hit.

developer response: AC is based on which ability you're using to attack. If you attack with Might, the enemy's AC is equal to their Finesse, if you attack with Finesse, the enemy uses their Smarts as their AC. You absolutely can miss with higher rolls depending on which attack you're using!

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