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Might & Manuscript

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developed by

developed by CouchBrotato gamedev

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completed

82 ratings

rated 3.5 stars, 82 ratings.
godotactivestoryproceduralhours

Posted May 19, 2026. Updated June 2, 2026. Played 2171 times for a total of 1918 hours.

description


Might & Manuscript

A Tactical, Text-Based Roguelike
Enter the Dungeon. Master the Logic. Survive the Manuscript.

Might & Manuscript is a systemic dungeon crawler where every choice is a mathematical gamble. You must navigate a dangerous gauntlet of enemies and bosses using a unique three-attribute combat system. There are no random skill trees—only the weapons you find, the feats you earn, and the logic you apply.

Core Features

  • Systemic RPS Combat: Master the "Might-Finesse-Smarts" triangle. Every enemy defense is a puzzle; use Smarts to pierce Might, Might to crush Finesse, and Finesse to outmaneuver Smarts.
  • Deep Character Customization: With 6 Races and 6 Classes, start your run with one of 36 unique attribute combinations.
  • Evolving Arsenal: Discover Pristine and Legendary weapons with over 15 unique properties. From Vampiric blades that heal on hit to Prismatic staves that automatically target an enemy's weakest stat, no two runs feel the same.
  • Game-Breaking Feats: Select from a pool of more than 40 powerful feats to define your playstyle. Will you take Second Wind to survive a fatal blow, or Flow State to deal devastating counter-damage?
  • Emergent Narrative: Encounter more than 30 unique events where your attributes and character determine your fate. Solve puzzles, identify mysterious potions, or risk it all for a legendary weapon.

This is a playable technical demo featuring:

  • 4 Acts of escalating difficulty.
  • 25+ Enemies
  • Dozens of Weapons and Items

Disclaimer: I'm a solo developer and building a roguelike results in LOTS of unique item and skill synergies that I can't always account for. Let me know if there's any interactions that don't seem to work right so I can get them fixed as soon as possible!

latest update


Patch 0.4.7 June 11, 2026

  • Tinkerer's Gamble ability has been reworked. It now has a chance to not use any item if the player has empty item slots.
  • Relics have been added. These are one-time use items that have powerful effects! (Observer Blood is now a relic too)

Lemme know what ya'll think of the balancing changes!

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newest comments


JoeSchmoe today
+1comment score: 1
Haven't encountered a lot of relics so far, but the few I have add nice variety to the regular items. I really like the Gamble rework, as the previous version was pretty abusable and it really feels more like a Gamble now.

The game used to freeze after winning it, and I did notice the dev's update about a debug code but none was available in the end screen. As of this update, i've beaten the game 4 times and it hasn't frozen on me so far, so that's probably solved.

And in case anyone hasn't played this nice bite-sized little adventure, I highly recommend it.
Powertower563 June 8, 2026
+2comment score: 2
i think this game should have it so when you beat it your previous character is the big bad

developer response: Oooooh I like it!

Bran_AB June 7, 2026
+2comment score: 2
this game is so loud without the ability to turn it down

developer response: I'll be adding volume sliders soon!

RuzzyTF June 6, 2026
+2comment score: 2
Great game! Kinda broke it by having a tinkerer with unsatiable and a scroll of power. Combined with overcharged, I got 50/60/50 as my stats. The game also froze after I clicked "Roll for new character" after beating the game.
But it was really fun! Thanks for making it!

developer response: I may have to rebalance the Tinkerer's ability...

HOPeAndFriends48 June 5, 2026
+2comment score: 2
"Distressed Bat uses Claw! *Roblox sword swing sound*"

AAAAAAAGHHHH MY HEART

top comments


Imhoden May 19, 2026
+19comment score: 19
Quickstart picks your attributes and feats for you, and thanks start forces you to click through the entire intro. We need a normal start - without any dialogue, but in full control of your character stats.
"Ragequit" option leads into a dead end: a black screen with the word "The" printed on it and no way out.

developer response: "Ragequit" doesn't really work in the web build since it's supposed to just quit the game entirely lol.

I'll likely be reworking the 'menus' at the beginnings of runs, but for now I just have enough 'menus' to get you into the meat of the game.

Edit: Menus have been reworked to have an option to take you straight to the character creation screen!

select_L0L May 19, 2026
+7comment score: 7
This is pretty good, but feels unbalanced. It only took me 3 attempts to beat, but that was thanks to getting extremely lucky with an item at the first loot spot. If you don't get that sort of luck, you won't make it to act 3

First, I think there needs to be something changed with the player's health or enemies' damage. It is basically required that you are a paladin to heal in combat, because otherwise enemies' damage scales faster than you can gain max hp/heal

Secondly, and maybe I am just extremely unlucky, but I almost never roll 10-17 on the dice. So many single digit rolls, and then a suspiciously high number of 18+ rolls. Again though, maybe this is just an observation bias

Overall like I said, this is a good start. Hopefully this gets updates!

developer response: I'd definitely like to offer other ways to maintain your health through combat as there is a lot of luck involved with staying alive... that being said there are weapons and feats that can keep your health up without needing to be a paladin! Again though, luck is required!

As for the rolls, they are as random as the game engine allows! I know Baldur's Gate 3 has a 'karmic dice' setting that fudges rolls if you're rolling low or high too many times in a row so I might implement something similar in the future.

Thanks for the feedback!

Arsene May 19, 2026
+6comment score: 6
The game is chill and yet enjoying. It is a quick tempo game but requires really good rng.

But overall, the game is good and highly recommended. Mechanics are easy and understandable.

Would like an extended version of this game, it's tons of fun playing it

developer response: I'm glad you enjoyed it! I wanted to see how something like this would be received but since it looks like quite a few people like it, I'll definitely be expanding and refining the idea!

Mantus May 19, 2026
+3comment score: 3
A lot of fun, but getting the Taunting feat early is pretty unbalanced. You can just pump two skills, leaving one as a dump skill, and eventually the enemies just can't hit you.

developer response: True..... On the other hand..... Getting a lucky feat or equipment pull in a roguelike should make you feel overpowered!

sbloom85 May 19, 2026
+3comment score: 3
AC doesn't seem to really mean anything in this game. I've rolled higher on a rat and somehow managed to miss, and rolled lower on King Cobra and somehow hit.

developer response: AC is based on which ability you're using to attack. If you attack with Might, the enemy's AC is equal to their Finesse, if you attack with Finesse, the enemy uses their Smarts as their AC. You absolutely can miss with higher rolls depending on which attack you're using!

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