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Chrono Bot

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developed by

developed by LogosPsychagogia

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completed

71 ratings

rated 3.8 stars, 71 ratings.
demoin-developmentstrategygodottext-based

Posted April 3, 2026. Updated April 6, 2026. Played 1288 times for a total of 1723 hours.

description


Incremental Adventure Puzzle Inspired by Idle Loops, Increlution, Terraformental

You are a Robot constantly losing energy stuck in a Time Loop. Collect batteries and recover memories to survive longer and defeat enemies. Remember who you are as you try to escape the Time Loop.

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latest update


PATCH NOTES v0.1b April 6, 2026

New Mechanic

  • Mastery System: Actions Increase their Mastery level on every completion. Once Mastered the Action upgrades with various effects( ⁠feedback )

Balance Changes

  • Reduced difficulty of end game (especially if fully mastered)

QoL

  • Restart Button: Always visible, clearer description of R hotkey to Restart
  • Better Map Notifications ?/!

Misc

  • Better Tutorial (First Run)
  • Map centering/scaling

Bug Fixes

  • Audio sliders now work correctly
  • Sometimes "Not Enough Energy" wrongly appeared in tooltips
view all updates

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newest comments


rajakyoza April 18, 2026
+2comment score: 2
no graphic setting?

developer response: Like resolution? is it lagging?

Hopesaveswork April 16, 2026
+2comment score: 2
Game always crashes and deletes all progress by the time I’ve searched the room, searched for all the batteries and used them all but before I can open the door.

I’ve tried 3 times now and it always crashes and restarts from nothing

developer response: That's very strange, have you ?

kameking April 14, 2026
+2comment score: 2
why cant i master waiting... i wanna wait faster...

developer response: You can!

pxsl April 10, 2026
+1comment score: 1
The sound every time a letter pops up combined with the low frame rate is uniquely aggravating lol

developer response: we could set it lower, the frame lagging seems strange, this kind of game should run on a potato, guess we should optimize it even more

sharpnova April 7, 2026
+3comment score: 3
re: dev it was your little background animation. those passive nodes floating around making connections with other nodes as they passed by.

went to town on it with claude code for a couple hours and i've got a simulation based on that idea where stuff goes around and coagulates in networks until it collapses and big bangs. just balancing the upgrades atm

developer response: Yeah it looks amazing, I am glad you got inspired by it, would love to try it out! Consider crediting us for the inspiration XD

top comments


ikke091 April 4, 2026
+6comment score: 6
It would be nice if the log didn't flicker everytime i do anything.
Or at least have a setting to turn it off.

developer response: We will make it auto fade after a bit :)

Astralika April 4, 2026
+4comment score: 4
I think I might be too stupid to handle the section.
Mateon1 oversight April 5, 2026
+4comment score: 4
To people stuck on a certain later part: This is the first time since the very beginning of the game the "!" is important, look at the inventory tab
To dev: Maybe make the "!" icons show up less in general to avoid fatigue, the icon shows up on the map so many times when there is actually nothing new available, so players learn to ignore it.

developer response: Indeed we should have fixed the ! on the map, as for the maybe we should also say in the logs that they ca be activated from the inventory tab
thanks for the feedback!

Astralika April 4, 2026
+4comment score: 4
I figured it out! A good little game!

developer response: Thanks you so much! Hope you had fun :D

Numbas gamedev April 3, 2026
+3comment score: 3
why are there batteries randomly lying on the floor?????

developer response: You will find out going forward with the story in future updates ;)

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