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Journey to Ascension

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developed by

developed by Meneth

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completed

187 ratings

rated 4.4 stars, 187 ratings.
activejsprestigestoryloops

Posted April 13, 2026. Updated April 13, 2026. Played 15785 times for a total of 29026 hours.

description


Journey to Ascension is an active looping incremental.

The game's inspired by Prismatic Adventure and to some extent Increlution. If you like loopers and/or active incrementals, it might be the game for you. If you played either of those games but thought they were overly grindy, you might like Journey to Ascension more.

It includes no idling; the longest waits are maybe half a minute long. The full game generally takes between 10 and 25 hours to complete.

The game is done; both having a full narrative arch, and has been balanced to my satisfaction. I'm unlikely to do any more updates to it now that it is done, other than bug fixes if needed.

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newest comments


acha May 20, 2026
+3comment score: 3
Surprisingly good balancing and engaging at every moment, with you always left questioning "Is there anything I can do to optimize my runs further?". Amazing game and amazing retake of Prismatic Adventure.
Huwonk May 15, 2026
+2comment score: 2
I'm on playthrough 3. Amazing game. You really thought through player QoL well and kept the content fun and engaging, while always feeling there is meaningful progress. One fun feature would be a "new game+" concept similar to what Increlution does where you get small boosts that persist between full playthroughs. That or just a lot more content... or a sequel. Please.
doobs110 May 14, 2026
+2comment score: 2
fun through until the end. There are definitely some slower moments, but then when it picks up again it just feels better. Really picks up in speed near the end! 4.5/5 !
Wrab May 13, 2026
+3comment score: 3
you can get negative amount of rings by repeatedly clicking cast ring into fire
aib May 3, 2026
+2comment score: 2
Well-designed, well-balanced. Was fun from the first moment until the last. Excellent game!

top comments


Shurry April 13, 2026
+15comment score: 15
Is there any chance an option can be made to just automatically do a reset?

developer response: As I want the game to be essentially entirely active, that's not going to happen, no. Since then it'd be a valid strategy to just leave it automated for an hour instead of figuring out how to best progress.

Ranger April 14, 2026
+10comment score: 10
I beat this elsewhere. Fun, a bit grindy, but fun, and one of the better take on the "Skill up, reset life" game types. One thing that would have (to me) elevated it, would have been one-liner story elements on each activity, giving context for what's going on, and then a final one-or-two paragraph victory screen. Otherwise it's a fun play through!
Trebar April 13, 2026
+8comment score: 8
@Polos: You're probably thinking of Prismatic Adventure, by Kuzzi. The dev of this one was explicitly inspired by that game, though there are a number of differences.

@ignDevi: One of those differences is that there is WAY less micromanagement of consumables in this game. If you're 100 loops in and still needing to micromanage items, I'd go out on a limb and say you're doing something very wrong. I've completed the game on itch.io, and only at very, very rare points when I was trying to push further than I probably should have did I ever have to do anything more complicated that "one run use no consumables, one run auto-use consumables". Bosses are usually something that you come back to when you're a little stronger, though girlvomit's point about many of them being a one-and-done to grab a perk is also a fair point. You also missed that one of the rewards for killing a boss is "power", which makes your combat speed faster across runs.

I'm wondering if one of the problems you're having is related to this statement: "having to completely disable item automation to save them for the right moment is stupidly annoying". That... shouldn't be the case. You mentioned Scroll of Haste, which is an artifact and isn't consumed by item automation. There are a total of four artifacts through the game, and those you hold until they're pertinent. As for "save them for the right moment"? The bonuses from consumables last the entire run that you use them. You should generally either be consuming everything as soon as you get it, or consuming nothing the entire run if you're collecting consumables for a push. If you are holding onto a consumable with a bonus until you "need" it, then you have wasted a bunch of energy prior to that point.
girlvomit April 13, 2026
+6comment score: 6
you don't have to beat the bosses every time, or at least not early on, the actual reward for doing them is the extra action that gets permanently unlocked which either grants a bonus perk or a new item type

for example for the goblin warlord just defeating him once & then doing "save the village" once to grab the perk is all you really need to do, you can ignore both of those actions afterwards in every run until you become strong enough that fighting the goblin only takes like 1-2 energy and you can afford to include that bossfight in each of your runs to farm a little bit of extra power

i also don't bother micromanaging item use either, i've been coasting along just fine by doing 1-2 loops with auto-item off, then turning it on for the next run & using everything all at once
afishman126 April 15, 2026
+5comment score: 5
We should be able to keep boss automation on between prestige runs.

developer response: An unlock in the Z20 prestige does change that behavior, since at that point beating bosses on the first reset is feasible. In retrospect though, I probably should have also made it an option. If I end up doing further changes to the game I'll definitely consider it.

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