Tuba's Tree 2
Posted June 29, 2026. Updated June 29, 2026. Played 15440 times for a total of 31760 hours.
description
(Thank you to jtoh_sc on Discord for the thumbnail!)
After almost 3 years, Tuba's Tree 2 is finally on Galaxy! Features 4 prestige layers, endless rows of achievements, and a whole host of new side layers! (Warning: may contain grinding)
While this game is technically considered "finished", it's actually abandoned. I had a lot more plans but due to runaway inflation problems I gave up with this one. Still enjoy though!
Things you might like
- Tired of buying upgrades that unlock mechanics without directly giving you a bonus? While that's a problem at first, the "Tokens" mechanic will fix that for you later on!
- The game typically gives you multiple things to do at once (especially later on), so if one method doesn't work in making progress, try something else.
- Many achievements have rewards! They're also supposed to be completed in order. If you ever feel stuck, check out the Achievements tab to see if you're missing anything!
- Omnipotence, you say? Uh, sorry...he didn't make the cut... :(
Things you might not like
- At the 4th prestige layer, the pacing of the game gets a lot slower! I think it's the weakest part of the game, so be warned.
- This game is grindy, especially with a particular side layer! I recommend using the prestige hotkeys listed in the Info tab.
- This game contains and .













newest comments
1) - As many other people already addressed, somewhere in T5 you can get really stuck because at that point it's not obvious you need to have a substantial amount of manual 'Ascension' count thanks to a new upgrade (4-1) in order to make progress.
2) - Later on, both 'Transcend' and 'Reincarnate' layer should have a passive "manual" reset counter gain because some upgrades directly relate to them and at that point manual reset serve no other purpose.
3) - In 'Incrementy' there should be a milestone for ~1 million sacrifice multiplier that auto-buys the manifolds.
4) - Somewhere at the achievements (best would have been the 10 SP upgrade one) there should be an 1% passive SP point gain QoL because at that point reseting at SP layer is just a plus annoyance and that layer serves no purpose other than boosting 3 of its upgrades multipliers
developer response: good points, although I disagree with your QoL suggestions. that would be covered in the next prestige layer if it existed
top comments
Good pacing (till tier 5), good automation, plenty of content.
Tier 4 is somewhat grindy, tier 5 becomes a pain.
Too many goals to reach, too many knobs to turn.
Each choice becomes more and more obscure, like what's better - X times Ascension or Y times Transcension? Which synergises better with 5 of the 20 other possible buffs?
Testing how each set of choices affects a goal takes more and more time, and there are multiple goals (quarks, tokens, shards, challenges, and so on).
developer response: understandable criticism, that kind of tweaking and micromanagement isn't for everyone
developer response: This game is from 2023