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Astrolabe

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developed by

developed by Poptocrack

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completed

90 ratings

rated 1.7 stars, 90 ratings.
gen-aijs2dprestige

Posted June 10, 2026. Updated June 10, 2026. Played 1455 times for a total of 600 hours.

description


Astrolabe is a minimalist, contemplative idle game. Grow a radial skill tree around a central core: every click upgrades a node, unlocks one of 6 power families, and feeds an organic sense of progression. As you advance, the Firmament, a meta stained-glass rosette, reveals itself piece by piece. Clean "astrolabe" art direction, bilingual (FR/EN), playable right in your browser.

generative ai disclosure

I've used AI to code the game.

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newest comments


furgers June 14, 2026
+3comment score: 3
The game's numbers break rather quickly with only a few purchases from the firmament. At first I thought that was purposeful, but then there just... weren't any more nodes. You can max the entire tree, prestige points, and firmament upgrades without much effort and then there's nothing left. Feels rather short and undercooked.

Taking the game as more of tech demo than a full game, I think there's some issues with balancing between the nodes. The multiplier nodes seem to be much stronger than any of the other trees. XP reduction per level in particular seems to not do much. Does it apply retroactively?

The resonance nodes seem cool in principle, but are pretty weak relative to their point cost and can't be moved after placement. It's also not clear the radius will increase when placing the first one. The nodes also keep their upgrades between resets, making the optimal way to upgrade them cumbersome i.e. spending all your points on just them and resetting repeatedly, then playing the game in earnest when you feel there's "enough" upgrades on them.

As for the firmament these are just all very strong game breaking upgrades. In particular, the game doesn't really seem to be balanced well for the "points per level" upgrades, which is understandable since this is a +100% resource upgrade that you can buy 20 of which are then used to acquire more levels. It spirals out of control quickly.
CardboardEmpress mod June 14, 2026
+1comment score: 1
@ratjammer's comment about pinch to zoom not working is absolutely true. The game is unresponsive to any taps on mobile, and pinch does not work. The only button that did respond to taps was the Options button which gives me the reset game button.
ratjammer June 14, 2026
+1comment score: 1
Pinch to zoom is mentioned but touch controls do nothing at all. Completely unplayable
glaceleaf June 13, 2026
+3comment score: 3
it would be really cool if you (or claude, given you didn't even code this game) explained how the game worked. right now stuff is just happening??? as far as I can tell you just get one point every cycle and XP does nothing. I promise I'm not being dense on purpose.

you can click nodes you haven't even ""unlocked"" yet man. the game's raw. come back when you've cooked it for longer
unique June 12, 2026
+1comment score: 1
hmm???? very repetitive. I am starting to dislike this.

top comments


True_Randomness June 11, 2026
+38comment score: 38
This game is both boring and confusing. I think that vibe coding incrementals is a terrible idea. AI art placeholders I can deal with, but vibe coding kills the pacing and doesn't take into account any idle/active balance.
Termt June 11, 2026
+10comment score: 10
What is a "contemplative" idle game? It's just numbers with fairly little to hang on to, what am I supposed to contemplate?
xFoxi13x June 10, 2026
+10comment score: 10
It's kinda fun, but i'm not really sure what i'm doing, just clicking randomly and prestiging every few minutes
jaxeos0904 June 11, 2026
+7comment score: 7
the points run away REALLY fast once you get some firmament upgrades.
dbkpop June 10, 2026
+5comment score: 5
Very explosive at some point, couldn't really tell when but I suddenly could max it out quickly.

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