Astrolabe
Posted June 10, 2026. Updated June 10, 2026. Played 1455 times for a total of 600 hours.
description
Astrolabe is a minimalist, contemplative idle game. Grow a radial skill tree around a central core: every click upgrades a node, unlocks one of 6 power families, and feeds an organic sense of progression. As you advance, the Firmament, a meta stained-glass rosette, reveals itself piece by piece. Clean "astrolabe" art direction, bilingual (FR/EN), playable right in your browser.
generative ai disclosure
I've used AI to code the game.













newest comments
Taking the game as more of tech demo than a full game, I think there's some issues with balancing between the nodes. The multiplier nodes seem to be much stronger than any of the other trees. XP reduction per level in particular seems to not do much. Does it apply retroactively?
The resonance nodes seem cool in principle, but are pretty weak relative to their point cost and can't be moved after placement. It's also not clear the radius will increase when placing the first one. The nodes also keep their upgrades between resets, making the optimal way to upgrade them cumbersome i.e. spending all your points on just them and resetting repeatedly, then playing the game in earnest when you feel there's "enough" upgrades on them.
As for the firmament these are just all very strong game breaking upgrades. In particular, the game doesn't really seem to be balanced well for the "points per level" upgrades, which is understandable since this is a +100% resource upgrade that you can buy 20 of which are then used to acquire more levels. It spirals out of control quickly.
you can click nodes you haven't even ""unlocked"" yet man. the game's raw. come back when you've cooked it for longer
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