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Orb Breaker
Posted June 14, 2026. Updated June 14, 2026. Played 313 times for a total of 324 hours.
description
An incremental bullet hell about shooting orbs at enemies, collecting resources, and becoming powerful!













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- Hovering over the back (in settings) and the continue (in upgrades) bugs out the custom cursor.
- The font wasn't exported, so the web version has missing glyphs in every upgrade description and for a bunch of languages.
- The cover image is so basic, I wouldn't be surprised if it's a clip of a screenshot with some text slapped on.
- The less said about the main menu, the better.
- The lightning powerup looks like it's from a completely different game, it doesn't fit the minimalist art style at all.
- And on the art style, the UI looks like it's made of free assets and barely customised defaults.
- The first two level popups don't even have any information, or flavour text... literally nothing. The third has (what appear to be) literal variable names.
- Did you forget to make any upgrades cost rings? I finished the demo and never spent one.
- You didn't add an if condition to remove the 'Quit' options for the web build.
- As Termt pointed out, there's a neat effect when you get hit, but there are no invincibility frames so 9/10 times it just means you're going to get hit again.
- You're claiming to merge a bullet hell with an incremental... without any of the interesting things about bullet hells. No special boss patterns, no boss phases, no bombs, no variety in powerups, not even that many bullets.
- There's not even any theming to the game, it's just "blast circles at basic shapes".
I'm trying to be constructive, but this honestly feels like you asked each other "how quickly can we slap a game together and push it out?" The actual gameplay is fine, but at its core it's basically just a nodelike that you can lose early. The only interesting upgrade is the lightning powerup, so if that's indicative of the rest of the game (which I don't doubt), then I guess this is intended for people who love buying the same few upgrades over and over.
but that also means when you come across something like "chance for lightning to fork: 0% -> 5%" you will ignore that talent completely. and i did.
On a resource note I have no idea what awards "rings". Get ore from blocks, gears from enemies, and rings from... something.