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Orb Breaker

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developed by

developed by Aarimous

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completed

32 ratings

rated 2.3 stars, 32 ratings.
godotactive2dsingle-playerdemo

Posted June 14, 2026. Updated June 14, 2026. Played 313 times for a total of 324 hours.

description


An incremental bullet hell about shooting orbs at enemies, collecting resources, and becoming powerful!

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newest comments


Someone9266 June 26, 2026
+1comment score: 1
ive been loading for 3 minutes
voidcons0le June 16, 2026
+2comment score: 2
There was an error with my request
archn June 15, 2026
+1comment score: 1
The game is fun. The difficulty between levels 2 and 3 is a lot, so you can farm on level 2 for a bit to upgrade to take on level 3. I enjoyed it. I'm not sure if lightning earns the blue rings, but there are definitely upgrades that cost blue rings, so that person just beat the game before discovering it. I like the multiorb. I liked trying to plow through the sides and avoiding the fire from the middle, and working my way back around to grab a lightning. Just wish it was longer with 2-3 more levels. But very cool. Don't let bad feedback depress you.
CaptPlasma June 15, 2026
0comment score: 0
also not sure if its just the music, but feels laggy
CaptPlasma June 15, 2026
+1comment score: 1
right arrow isnt displaying (279c)

top comments


Pangbot June 14, 2026
+11comment score: 11
I'm trying to stay composed, because I'm actually mad that a professional indie dev (never mind two of them) would consider this a demo of sufficient quality for a commercial product. There are things here I'd be disappointed to see in a game jam game.
- Hovering over the back (in settings) and the continue (in upgrades) bugs out the custom cursor.
- The font wasn't exported, so the web version has missing glyphs in every upgrade description and for a bunch of languages.
- The cover image is so basic, I wouldn't be surprised if it's a clip of a screenshot with some text slapped on.
- The less said about the main menu, the better.
- The lightning powerup looks like it's from a completely different game, it doesn't fit the minimalist art style at all.
- And on the art style, the UI looks like it's made of free assets and barely customised defaults.
- The first two level popups don't even have any information, or flavour text... literally nothing. The third has (what appear to be) literal variable names.
- Did you forget to make any upgrades cost rings? I finished the demo and never spent one.
- You didn't add an if condition to remove the 'Quit' options for the web build.
- As Termt pointed out, there's a neat effect when you get hit, but there are no invincibility frames so 9/10 times it just means you're going to get hit again.
- You're claiming to merge a bullet hell with an incremental... without any of the interesting things about bullet hells. No special boss patterns, no boss phases, no bombs, no variety in powerups, not even that many bullets.
- There's not even any theming to the game, it's just "blast circles at basic shapes".

I'm trying to be constructive, but this honestly feels like you asked each other "how quickly can we slap a game together and push it out?" The actual gameplay is fine, but at its core it's basically just a nodelike that you can lose early. The only interesting upgrade is the lightning powerup, so if that's indicative of the rest of the game (which I don't doubt), then I guess this is intended for people who love buying the same few upgrades over and over.
voidcons0le June 16, 2026
+2comment score: 2
There was an error with my request
sharpnova June 14, 2026
+2comment score: 2
having skills that increase your survivability in the 20% range is good.

but that also means when you come across something like "chance for lightning to fork: 0% -> 5%" you will ignore that talent completely. and i did.
ignDevi June 14, 2026
+2comment score: 2
laggy to the point its unplayable
Termt June 14, 2026
+1comment score: 1
The lack of grace period after being hit is devious. Also kind of makes the "you got hit" warning meaningless, because I just get hit as many times in a row as my max health number.
On a resource note I have no idea what awards "rings". Get ore from blocks, gears from enemies, and rings from... something.

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