Universal Reconstruction
Posted October 14, 2024. Updated October 20, 2024. Played 12369 times for a total of 15437 hours.
description
After having gone just a bit too far in Distance Incremental, you find yourself lost in an endless void, with naught but a lone Skyrmion to your name. Gather, experiment, and discover all the components you'll need to re-create the reality you once called home!
While this game is inspired by Distance Incremental, it is its own separate standalone piece. Playing that game is suggested, but not in any way required.
Originally my first TMT game, this has been re-created in Profectus with a slew of changes - if you for whatever reason want to play the original, it is still available here
latest update
1.1.0 October 20, 2024
- Fixed Universe Size sticking oddly in the Abyss - UNIVERSE SIZE IS RESET TO FIX SOFTLOCKED SAVES
- Added a modal clarifying the Acceleron-Inflaton split
- Enhancement Presets are now loaded by clicking the name, and can be re-set
- All Skyrmion upgrades now count for Abyssal requirements
- Higher Entropic Loop speeds now have tamer visuals
- Fixed a softlock from buying an upgrade without any Entropic Loops













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developer response: The interface is entirely designed for desktop play - as much as it sucks for everyone who wants to play on their phone, it's just too much work for me to create and maintain two versions of each interface, and too limiting design-wise to only have shared screens.
- That Entropic Loop visualization gets very jarring after a while, can you add it so the loops becomes a circle once it goes fast enough?
- I should be able to change Entropic Enhancement presets when I click on its name, not when I click on a button that is buried between many other buttons. Also having the ability to replace a preset would be nice
developer response: I knew I'd forgotten something, to swap out the loop visuals once they get fast enough. The rest though, great feedback, I'll try to get those fixed up