Theta Incremental
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developed by ![]() | rated 4.1 stars, 60 ratings |
60 ratings
rated 4.1 stars, 60 ratings
Posted March 9, 2024. Updated March 24, 2024. Played 2201 times for a total of 885 hours.
description
Theta Incremental is a game made in Twine (a tool used from making Interactive Fiction).
Saving will be very jank due to how Twine allows saving to happen
Please report any bugs here:
github.com/BanaCubed/Theta-Incremental/issues
latest update
I really hope the other bug was fixed v0.2.2 March 25, 2024
Fixed a bug that caused Theta Upgrades 4-7 to only start updating a rank later and also some other bad stuff happened.
Anyways the bug is fixed now 👍
view all updates
newest comments
impossible to rank-up after 3, it throws an error
In previous comment a softcap was mentioned. I think the softcap should be ((theta)÷((log)theta^2))+(softcap start, e.g. if it starts at 1e50 then + 1e50), maybe can be tweaked a bit though
Please, work fast at Rank energy
add random trigonometry questions every few minutes to refresh the players memory :trol:
The game seems to be very broken right now.
Any bugs should be reported here:
https://github.com/BanaCubed/Theta-Incremental/issues
Please don't post issues that are already posted
Generally it is best to paste in all errors that appear when playing the game to give as much info as possible (the console (F12) should help)
I would also appreciate help with fixing bugs for anyone with coding experience (primarily HTML and JavaScript but some Twine/Twee knowledge would help)
developer response: If you don't have a github account you can just DM me on galaxy with the bug info
Edit: Game is now on hiatus, as I'm currently more actively working on Create Incremental, but this game will get updated in future.
In the meantime feel free to try to get to Infinity theta
top comments
It's not a bad start. Rather short, though. Hopefully you've got more ideas on the way. I like the click button removed after the first rank, so autoclickers can't just zoom through the game.
developer response: The game is mostly me trying to figure out what is possible within the limitations of the tools used. I'll probably try to add a few more prestige layers in the future. I'm not fully sure how well balanced it'll be since I've never made an incremental game before.
Maybe I'll even add some actual interactive fiction since that is what the tools are actually made for.
when i ranked up i did not expect my manual click button to disappear LET ME CLICK DAMMIT
good game tho
developer response: The click button kind of breaks once automation gets added (limitation of how the game is built at the moment), but if I manage to fix that I will add it back since the click button becomes far less useful/overpowered later on.
Either that or I add minesweeper or something
The Upgrades screen no longer updates when I upgrade anything. I have to click the Upgrades tab to refresh it and see how much I have of each upgrade, and how much the next level costs.
developer response: I'll try to fix that soon.
edit: fixed (I hope)
The prices and amounts of upgrades no longer display until the game is saved and reloaded in the newest update (they do still work correctly, they just don't show up)
developer response: I'm pretty sure that it's fixed now
I think I actually am a complete and total idiot. I played for probably a good fifteen minutes wondering when the new prestige currency of PLACEHOLDER would be introduced before I realized.
developer response: Truly one of the PLACEHOLDER moments of all time.