Progress Mage

Posted February 11, 2025. Updated February 13, 2025. Played 2427 times for a total of 1403 hours.
description
A lil prototype game I hope to keep developing in the future. Offline progress and saving is implemented, but save exporting is not.
Every time the progress bar fills up, you get mana.
You can convert your mana into one of four elemental types (with increasingly bad exchange rates) and cast spells with them. There is also a prestige beyond this, where you can unlock new, more powerful versions of your spells.
Note that, whenever you start filling the bar 20 times a second, it will go back to 1 per second with 20 times the effect.
Remember that you can hold down the enter key to auto-click the buttons.
Feedback is appreciated! I do have the skeleton of some future elements worked out, but I wanted to see how the base game was received, first.
(this is my first game on Galaxy)
newest comments
You don't have to click a million times. You can click one option and hold down 'enter' key and it will buy the rest. Sure a buy max button would solve that, but there is an option besides having to click a billion times :)
The rate reseting is because the bar would go too fast for the game to register. Instead the amount per cycle is increased to compensate for this.
When i buy all 100 water spell one the mana rate resets to 1 and I lose all the speed. Please fix this.
Desperately need a buy all button, or at least a hold action to keep buying without having to click a billion times T_T
there isn't that much content available right now, but i LOVE what is there
top comments
Good concept currently, but gets very repetitive with the current amount of content
you so badly need to add in an option for buy max
I dont mind if you have to spend an elemental core for the buy max either I just need the option
Desperately need a buy all button, or at least a hold action to keep buying without having to click a billion times T_T
I agree with the early consensus that this is a good prototype. There were already a couple of game balance suggestions so I'll make some theme/feel suggestions instead.
Investing cores into elements feels more like upcasting the same spell rather than actually unlocking a new spell. I think something like either "Super mana flow", "hyper mana flow", etc and establish those adjectives as tiers within the game's internal logic, or something that sounds a little more wizard-y like "Mana flow Class II", "Mana flow Class III", etc. Plus then you could save those alternate names like Droplet or Pebble for spells with different utility (especially if you were thinking of having the game eventually shift into a combat or wizard tower building sort of phase). Orb of Creation is also a wizard-y incremental game I really like if you want some inspiration for stuff that sounds cool and magical.
Looking forward to seeing how this one develops!
developer response: My main thinking behind the names was that i wanted them to be a lil more interesting than 'antimatter dimension 4' or what have you, but i understand that the mechanics aren't there yet to earn those names. if time comes where those names would be better served elsewhere, i will definitely consider moving them. Thanks for the feedback!
there isn't that much content available right now, but i LOVE what is there