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Lootbane

Posted September 24, 2025. Updated September 25, 2025. Played 873 times for a total of 526 hours.
description
Clear dungeons, loot gear, and risk it all for multiplied gold in an endlessly replayable roguelike autobattler.
Steam Page
newest comments
Played yesterday, everything went fine, now the game will not load at all. not sure how to fix this,help required.
guys i might have aciddently destroyed the game... i got 2 guys that have 50% chance of atacking 2 other enemmies also the guys that have chance to attack 1 other enemmy and im killing everything in nanosecond
how do i sell items?
Is there no good way to sell items from stash?
Pros
++ Love the pixel art and the vibe as a whole.
+ The randomisation of dungeon layouts is very reasonable, I never felt like I was doomed to die.
+ Sweeping entire rooms of enemies in the blink of an eye is very satisfying.
So-Sos
~ It would've been nice to say WASD works as well as the arrow keys, I was awkwardly swapping between the mouse and arrow keys with the same hand until I thought to try it out.
~ The old man took off my chest armour when I used the "sell all damaged items" option. It was my only chest armour. I was using that. :(
~ Some pretty big balancing issues with additional attack heroes. After hiring one, I went from reasonably completing one level to sweeping three.
~ Idle-focussed options for dungeons would be nice. e.g. Randomly selecting an option after X seconds and restarting the dungeon after X seconds (after looting everything and paying for a heal).
Cons
- The forge is practically useless. Way too expensive when you have no/bad gear and not good enough gear on offer by the time you do have money. Not to mention only having 3 pieces of gear at a time.
- No key support in the village. Might be nice to do away with clicking on buildings and give me my hero to control in the village instead?
-- Max level on dungeons. Bosses give unique loot, what if I was too much of a baby to kill them at a lower level? Also see my third "pro", I'd be fine with heavy XP/gold nerfs if your level is too high, but stopping the player outright is unfun.
Overall
It's a cute demo, only took ~1 hour to complete (so I don't understand people complaining about the lack of a save option). I gave some of this feedback in-game as well, along with a couple of bugs I found, but such a small feedback box isn't conducive to laying out my thoughts cohesively. I'd be careful calling this a "roguelike" because it (the demo, at least) isn't, really. Perhaps the full game will have more roguelike elements though. Regardless, I'd definitely try it out again if an update to the demo comes out.
top comments
doesnt save
The save system either doesn't work, or doesn't exist. Not gonna play cause I just lose all my progress.
Pros
++ Love the pixel art and the vibe as a whole.
+ The randomisation of dungeon layouts is very reasonable, I never felt like I was doomed to die.
+ Sweeping entire rooms of enemies in the blink of an eye is very satisfying.
So-Sos
~ It would've been nice to say WASD works as well as the arrow keys, I was awkwardly swapping between the mouse and arrow keys with the same hand until I thought to try it out.
~ The old man took off my chest armour when I used the "sell all damaged items" option. It was my only chest armour. I was using that. :(
~ Some pretty big balancing issues with additional attack heroes. After hiring one, I went from reasonably completing one level to sweeping three.
~ Idle-focussed options for dungeons would be nice. e.g. Randomly selecting an option after X seconds and restarting the dungeon after X seconds (after looting everything and paying for a heal).
Cons
- The forge is practically useless. Way too expensive when you have no/bad gear and not good enough gear on offer by the time you do have money. Not to mention only having 3 pieces of gear at a time.
- No key support in the village. Might be nice to do away with clicking on buildings and give me my hero to control in the village instead?
-- Max level on dungeons. Bosses give unique loot, what if I was too much of a baby to kill them at a lower level? Also see my third "pro", I'd be fine with heavy XP/gold nerfs if your level is too high, but stopping the player outright is unfun.
Overall
It's a cute demo, only took ~1 hour to complete (so I don't understand people complaining about the lack of a save option). I gave some of this feedback in-game as well, along with a couple of bugs I found, but such a small feedback box isn't conducive to laying out my thoughts cohesively. I'd be careful calling this a "roguelike" because it (the demo, at least) isn't, really. Perhaps the full game will have more roguelike elements though. Regardless, I'd definitely try it out again if an update to the demo comes out.
ig by roguelike it means u lose all equipment thats not stashed on death, but keep levels?
yhvr: it does have the demo tag but its in the expanded menu so its likely they didnt see it.