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Unnamed Space Idle

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developed by

developed by Sylb

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completed

59 ratings

rated 4.4 stars, 59 ratings.
idlegodotprestigemicro-managementresource-management

Posted February 21, 2026. Updated February 22, 2026. Played 14210 times for a total of 29560 hours.

description


A long form idle space game. Also on Steam

Destroy endless waves of alien ships.
Customize your ship with different weapons and defenses to better take on specific enemy types.
Plentiful options give you plenty of choices to make.
Several unfolding mechanics

  • Core - upgrade your ship cores with salvage from enemies.
  • Compute - improve your stats over time in traditional idle fashion.
    
  • Synth - craft and improve modules and recipes to improve your power in various ways.
    
  • Void Device - slot in the void shards dropped by enemies for different combinations of upgrades.
    
  • Prestige - unlock different weapons, defenses and ships.
    
  • Reactor - feed void matter into your reactor to power various system boosts.
    
  • Research - funnel the research data you get from different sectors into upgrades.
    
  • Warp Drive - jump to special locations to defeat specific enemies and acquire warp essences to be used in a large branching upgrade tree.
    

Leave feedback here or in the discord
Content available until sector 142

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newest comments


spleez April 5, 2026
+1comment score: 1
genuinely my favorite idle game i've ever played
Mubb March 20, 2026
+1comment score: 1
This game is awesome! The only problem I have is that the game crashes while loading a lot.
-WU35Xby9gjvBN- March 6, 2026
+3comment score: 3
i spent a ton of AI points on getting smart synth cause i didn't see anything else to spend it on
now i saw automatic shard merging and i am mad
DEMEMZEA March 1, 2026
+2comment score: 2
Incredible game, 10/10, Have multiple thousand hours of this on steam
logiccube February 26, 2026
+3comment score: 3
this feels somewhat ngu idle-inspired, but it's still pretty unique which is cool :)
I feel like information is given to the player a little too quickly, and a little more time to adapt to new mechanics before introducing even newer ones would be cool, but other than that this is great imo

top comments


Luxiana February 23, 2026
+10comment score: 10
Another Peak just hit Galaxy
solistus February 22, 2026
+8comment score: 8
I've played this a ton on Steam and iOS, love to see it reaching a new audience here.

If you like figuring out specialized builds in incremental games to min/max and having lots of interconnected systems with multiple options for what to work on next, you'll love this one. If you think you've hit a long time gate where you just have to wait days or weeks for resources to do anything, make sure there isn't a mechanic/layer you forgot about or new unlocks if you prestige, there is probably something you can do other than waiting till you can brute force past the challenge. Try to avoid spending AI points on consumables unless you really need it, there are lots of really useful QoL permanent unlocks that will help you a lot more in the long run. Don't feel obligated to try and clear every extra difficult sector as soon as you reach one, generally speaking it's better to do them on a future prestige run when you've made it at least a few sectors past them. If you have any chance at beating them you can absolutely crush the normal sector instead and getting a few sectors deeper in is usually much better than unlocking a new warp location a little sooner.
Mochaba February 24, 2026
+6comment score: 6
my computer seriously does not want to run this in browser </3
PrincessLuci February 25, 2026
+5comment score: 5
I mentioned before that this game is good, which it is.

At this point in time I would suggest playing it through Steam, though. It seems to run very poorly in browser once you've made a small amount of progress and the late game is probably unplayable based on the lag I'm already experiencing.
logiccube February 26, 2026
+3comment score: 3
this feels somewhat ngu idle-inspired, but it's still pretty unique which is cool :)
I feel like information is given to the player a little too quickly, and a little more time to adapt to new mechanics before introducing even newer ones would be cool, but other than that this is great imo

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