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Orebital Dynamics

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developed by

developed by brainoid

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completed

12 ratings

rated 4.0 stars, 12 ratings.
demounityactivehoursprocedural

Posted July 17, 2026. Updated July 17, 2026. Played 86 times for a total of 61 hours.

description


Join Orebital Dynamics, a deep‑space mining company running operations to extract rare resources across the void.

Fire lasers from drills to chew through ore and harvest resources in front of them.

Upgrade your systems to hit harder, last longer, and automate more of the mining

Survive hazards, contraptions, and anomalies that twist your lanes in nasty ways

Push deeper into space, uncover strange tech, and turn your platform into a grid‑clearing monster

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all comments


Termt today
+1comment score: 1
[429: too many requests] error right now, so I'll come back later.
CardboardEmpress mod today
+2comment score: 2
Hello, replying from the Oversight queue. The game went live before I could respond. Some lag on my machine: Firefox under Win10, Dell 7570, 16gb, otherwise as spec. (Someone has to test for potato hardware) :)

developer response: I'll investigate. Some browsers doesn't like Unity WebGL really. I have stupid lag on Edge but runs at 300FPS on chrome. very weird. thanks for reporting

Hunkry today
+2comment score: 2
Seen a couple of boards that didn't appear to be possible, auto highlight didnt pop and i didnt see anything so idk. I severely regret getting scanner drones, cant turn em off and all of the automation stuff makes challenges a huge pain. I like the concept of this game, its pretty fun when you aren't doing challenges, they really slow the game to a crawl as you wait for the anomaly to go all the way around to the only miner that can move when its blue.

developer response: I agree with your feedback. And I'm adding drone disabling on the next update for sure.

Greytallon today
+2comment score: 2
I'm loving the ideas on display here. A simple, yet engaging and (In my opinion, quite addictive) Puzzle game at its' core, with incremental elements added as a progression system / hook. I feel like a lot of games here tend to put systems first and gameplay (If present), but I found myself actually engrossed with the puzzle game systems in place :) I hate those bloody anomalies though lol