Epic Idlenture
Posted November 6, 2025. Updated June 23, 2026. Played 3394 times for a total of 4585 hours.
description
Epic Idlenture is a pixel art idle dungeon crawler where you play as a bear exploring endless dungeons, fighting monsters, collecting loot, and unlocking powerful upgrades. Descend deeper, grow stronger, and build your perfect setup to conquer every floor.
Experience the beginning of the journey through the depths. Descend through the first 20 balanced dungeon floors, face the first boss, and uncover the rhythm of exploration and survival. This demo includes:
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20 dungeon floors to explore and conquer -
The first boss fight -
4 unique skills to master -
Over 50 collectible items to find and equip -
3 attributes to upgrade and customize your build -
15 distinct monsters with different abilities and stats
Wishlist the game on Steam to show your support!
steamlatest update
0.2.1 June 23, 2026
A new demo update is available! This update introduces the new Research Tree, Gems, a complete Quest System overhaul, a preview of the upcoming Forest biome, major balance changes, and tons of quality-of-life improvements.
🌟 Highlights
- Brand-new Research Tree progression system
- New Gem system with collectible and upgradeable gems
- Quest System redesign with new UI and mission types
- First preview of the upcoming Forest biome
- Inventory tabs and Sell Junk functionality
- Improved UI scaling, tooltips, help icons, and item upgrade previews
- Combat, audio, visual, balance, and bug-fix improvements throughout the game
⚠️ Infinite Mode is temporarily unavailable while we rebalance it around the new progression systems. It will return once it has been properly adjusted for the new progression and reward systems.
As always, thank you for playing Epic Idlenture and for all your feedback! ❤️
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newest comments
quick notes aboyt how it eels
- it needs more veraity allowing the player to have multiple play style (mage ranger melee)
- maybe in the feuture adding classes or multiple charachters
- loot needs slight adjustments (ie rn if need to farm gems i spam boss room and for gold the room before the boss room )
there is more but those where the first to come to my mind while playing
- the potion could be togabble or we can adjust when to be auto used like if hp<20% so we can have more controll with breserker rune
top comments
- The Fury's Mighty Grasp item seems like it probably isn't supposed to go in the amulet slot
- Higher rarity items seem to have excessively low drop rates. I only saw a single natural Rare item before beating the game. That would be fine on its own, but when you consider I was wearing four Legendary items with the Loot Find stat which I got from Item Quality upgrades, said upgrades make going for any naturally high-rarity items seem like a pointless endeavor. You could perhaps try limiting quality upgrades to one per item? That would make it much more impactful when a rare item drops.
- The whole time playing I kept clicking on non-interactive things in the dungeon hoping for something to happen. Something as simple as props shaking a bit when clicked would make the world feel much more alive. The set piece with the red-eyed statue for example is really cool, but it doesn't feel like it matters at all.
- It would be nice if ammo refilled and skill cooldowns reset after death or floor move.
- The lighting looks great. More of that please!
developer response: Thanks for the feedback! We're planning to make some big changes to the existing systems for the full version of the game, and we'll do our best to improve drop rates as much as possible :)
developer response: We added a way to sell items by dragging them to the bottom of the inventory. Due to how new game versions are handled on itch.io, this update will most likely make old saves unavailable. Sorry about that!