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Epic Idlenture

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developed by

developed by impulse9

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completed

97 ratings

rated 4.1 stars, 97 ratings.
activeproceduralhours2dsingle-player

Posted November 6, 2025. Updated November 11, 2025. Played 2702 times for a total of 3523 hours.

description


Epic Idlenture is a pixel art idle dungeon crawler where you play as a bear exploring endless dungeons, fighting monsters, collecting loot, and unlocking powerful upgrades. Descend deeper, grow stronger, and build your perfect setup to conquer every floor.

Experience the beginning of the journey through the depths. Descend through the first 20 balanced dungeon floors, face the first boss, and uncover the rhythm of exploration and survival. This demo includes:

  • 20 dungeon floors to explore and conquer
    
  • The first boss fight
    
  • 4 unique skills to master
    
  • Over 50 collectible items to find and equip
    
  • 3 attributes to upgrade and customize your build
    
  • 15 distinct monsters with different abilities and stats
    

Wishlist the game on Steam to show your support!

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latest update


0.1.1 November 11, 2025

We added a way to sell items by dragging them to the bottom of the inventory. Due to how new game versions are handled on itch.io, this update will most likely make old saves unavailable. Sorry about that!

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newest comments


Gameflo March 9, 2026
+2comment score: 2
Played this game for about 100h (yes, 3% of this game‘s entire playtime, but most of that was afk)

Here‘s my feedback:
- There doesn‘t seem to be any difference between the first 20 floors and the randomly generated ones. If there is none, I‘m just stupid lol
- I agree that we need better drop rates for rarer items.
- I‘d like more attributes. The menu just looks… unfinished. There are no real “builds” here, you just upgrade each attribute equally. Except for aim if you don‘t play actively. (also why do we need to unlock vitality from the main upgrade menu, it looked like “vitality upgrades” were a new big feature)
- Maybe offline gains? Or some form of auto-shoot? Would make idle play a bit less grindy.
- Item upgrades are cool. Most games don‘t really do that.
- I know this is a free demo, but the game‘s just kinda short. Made it to floor 20 in like 2-3 hours. (it was fun to grind for floor 50 though)
- Uhhh prestige? Probably the easiest way to expand this game. (number go up = good incremental game :P)
- A lot of people might disagree with this but OH MY GOD the music is great. That‘s literally the only reason I played (afk’d) this game for as long as I did.
- Having played incremental games for multiple years now, I know this one’s gonna be great when it actually releases.

(Oh and fun fact if I play on mobile the description looks like “3 attributes to upgrade and customize your bu”)
Javabot January 21, 2026
+1comment score: 1
This was awesome! Really unique way to do an incremental dungeon crawler. Looking forward to the full game :D
Izakde November 19, 2025
+3comment score: 3
Thanks for adding a way to sell for mobile :)
East countest November 19, 2025
+1comment score: 1
the dragonborn scale splitter sword reminds me a lot of the synanceia sword model from destiny 2 its awesome
hexamiel oversight November 18, 2025
+1comment score: 1
This game seems pretty sweet. It would be nice if there was also an indicator on the cursor that showed you were low on ammo, to sort of subtly telegraph to the player to be mindful of their clicks so they don't mess up the reload. The little reload bar on the cursor is nice, though maybe a bit small.

top comments


Crimson406 November 12, 2025
+6comment score: 6
Very enjoyable. I'm excited to see where you take this! Here are some issues that can be ironed out, with varying levels of effort:
- The Fury's Mighty Grasp item seems like it probably isn't supposed to go in the amulet slot
- Higher rarity items seem to have excessively low drop rates. I only saw a single natural Rare item before beating the game. That would be fine on its own, but when you consider I was wearing four Legendary items with the Loot Find stat which I got from Item Quality upgrades, said upgrades make going for any naturally high-rarity items seem like a pointless endeavor. You could perhaps try limiting quality upgrades to one per item? That would make it much more impactful when a rare item drops.
- The whole time playing I kept clicking on non-interactive things in the dungeon hoping for something to happen. Something as simple as props shaking a bit when clicked would make the world feel much more alive. The set piece with the red-eyed statue for example is really cool, but it doesn't feel like it matters at all.
- It would be nice if ammo refilled and skill cooldowns reset after death or floor move.
- The lighting looks great. More of that please!

developer response: Thanks for the feedback! We're planning to make some big changes to the existing systems for the full version of the game, and we'll do our best to improve drop rates as much as possible :)

yhvr owner November 12, 2025
+5comment score: 5
Nevermind. Figured out the reloading. Maybe I need to click a little more thoughtfully
Izakde November 11, 2025
+5comment score: 5
Wish there was a way to sell on mobile :)

developer response: We added a way to sell items by dragging them to the bottom of the inventory. Due to how new game versions are handled on itch.io, this update will most likely make old saves unavailable. Sorry about that!

hampterss November 13, 2025
+4comment score: 4
The quick reload mechanic with the cursor pistol is an amazing idea!!
Heg November 12, 2025
+4comment score: 4
this seems like an epic idle game

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