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Gravend

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developed by

developed by flythruthechaos gamedev

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completed

147 ratings

rated 4.4 stars, 147 ratings.
jsstorytext-basedsingle-playerprestige

Posted December 30, 2025. Updated July 8, 2026. Played 21091 times for a total of 63077 hours.

description


You wake again at the Nevergrave surrounded by slimes. You should be one of them... but you aren't.

Play as the unnamed protagonist retrieving forgotten memories in order to fight hoards of monsters in this Dark Fantasy Incremental RPG.

Discover who you were, explore places you don't remember, and ultimately, make choices you've made before. Will you raise an army to march for good, or follow your curiosity down an ever darker path?

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latest update


July 8, 2026 Update July 8, 2026

New Abilities:
Paladin active : Martyris
Chemist passive: 6 new bomb crafting recipes
Monk active: 7 new Combo moves
Thief passive: Time Thief, Chronolarceny, Grand Time Heist
Assassin active: Quiet Work, Good Work
Wanderer active: Rock Solid Argument

Added Item Index
Added Johnny in Kern (don’t worry about it)
Added Resonances (don’t worry about it)
Changed Corruption mechanics
Added Twisted Arena
Added gamepad controller support
Added Vanity Mode
Added Scrap Spells
Added Chinese language support on the dev branch
Added Exchange Store in Mist
Uncountable Bug Fixes
Massive UI Overhaul completed

New Art:
56 pieces

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newest comments


nsoup July 10, 2026
+1comment score: 1
Hi, I'm try get in country club but can't find a crown, where is it?

developer response: I hope these spoiler tags work, that's the second most secret thing in the game probably.

||

It's very much in the easter egg category with a few other things.

davjonon June 14, 2026
+1comment score: 1
is going on the mercy path now block the abilties to hunt?because i can't Manually hunt anymore,the hunting button is just gone,random Encounter still work normaly,is it a bug or a new thing?

developer response: Did you NG+ recently? You need to talk to the hunter and accept the slime hunt quest to get hunting enabled. You don't actually need to do the quest.

Greybound June 11, 2026
+1comment score: 1
I am stuck after denying the vow to Rynn. How can I get 1m combat golems if at best I get 50k AP per fight? This would take years, so I think I am missing something. It's also been a week of leveling accountant and creating noncombat golems through the AP I receive from this, but this doesn't help me neither. Can I get Silver before completing the quest in Collapsed Dreams? Or is there a remedy against Wither/Rabid status? That would help me too.

developer response: You denied the vow, that sticks you in the half-path viable. You need to build up the Viable Land at 6,-6 I believe, south east corner of the map. Once you fully deny the vow you can start the quest to buy the deed to the land there and then go through the process of building it.

You would have gotten silver pretty much instantly on the Vow but I get some people don't take it.

As for combat golems, you have a few options, since you started half Mercy, you could use the paladin ability, or you could get the Hollow's Nursery and just make them with blanks, there's a dungeon two tiles west of your house that scales infinitely so you can get a lot of AP there.

The quest in Collapsed Dreams suggesting you get a million golems is more of a tip, it's the games way of telling you it's time to scale up, I'd think of it as a stretch goal. Silver for you will come from the Viable Land village I mentioned.

As for Wither and Rabid, like most normal status effects the Badger Axe is probably the easiest solution without mentioning all the weird stat manipulation tricks people do.

nsoup June 9, 2026
+1comment score: 1
Hi, who gave long road build recipe and is it possible first run with Truly Viable path?

developer response: Long Road is, if I remember correctly, one of the tier nine choice rewards, from the River Queen?

I don't remember off-hand which tier nine tile drops the item you trade with her for the blueprint though, but it should be possible on any path.

batian May 28, 2026
+1comment score: 1
Locked myself into the viable path and spent several days trying to complete the One Last Lesson quest, finally beat it after unlocking silver and now im out of main quests or real things to do

developer response: Did you read the shady note? It points you in like 5 different places, the Bayou and the Canyon in particular will get the main story going again.

top comments


abaileyatd donator December 31, 2025
+18comment score: 18
Just a bit into this and so far I'm really enjoying it. I can tell a lot of thought went into it. My only criticism is that it does throw an awful lot at you right away, but once you are over the slight learning curve it's not hard to understand.
Pyrocon January 1, 2026
+12comment score: 12
I want to like this game but the UI needs a lot of work still. Multiple scrolls bars and lots of dead space on the page at the same time isn't a great experience.
Alvemaster January 1, 2026
+12comment score: 12
Cant even get started honestly. Understanding what is happening is impossible unless you really want to understand it. The UI needs lots of work. Like a lot. Make the main window bigger. Move everything to the left, above or below. And keep subtabs to the top left. Right now its literally hurting my head to even look at because everything is so small and you have to read everything yourself. Games like these need to have a simple UI or you will turn away 90% of people. Theres a reason I dont play Runescape. Too much to see, too little to do.

developer response: We understand there are UI issues since this is still in the very early stage of development.

That said, most elements of the interface are fully customizable:

Both sidebars can be collapsed, info panels are modular widgets that can be undocked and repositioned, and the central controls can be disabled in the settings to free up additional space. Once you’ve arranged things the way you like, the HUD can also be locked.

Thanks for taking the time to check it out and share your thoughts, feedback like this really helps as we continue refining things.

solistus January 20, 2026
+10comment score: 10
an absolute gem, at least based on first impressions. the UI and initial onboarding are a bit rough around the edges, but it's far from the worst I've seen and the amount of customization on offer makes me think I'll probably get it configured to feel better once I understand the game loop well enough to know which things I need quicker access to. Nothing that's a dealbreaker, and I'm sure the dev(s) will polish things up later in development once the content and features are in place and have been playtested enough to be unlikely to change too radically by release.

There is clearly a lot of content on offer already, even for an early beta release. Pretty familiar core concepts - a combat and character build-focused semi-idle RPG with a big world to explore, crafting, loot, different classes and skills to train, a prestige mechanic that also serves as a way to change classes and try out new specs while accruing permanent upgrades and new class options for future prestiges. There are towns, quests, dungeon-like chains of fights with limited potions/consumables, exploration, gathering, grinding, and no doubt plenty of stuff I haven't seen yet.

The biggest standout aspect of the game so far is the art and atmosphere/mood/vibe. After playing so many games on here with no art, or AI generated slop, or generic filler art from some open license asset library, it is really refreshing to play a game where the art assets feel like they are actually part of the game and add to the experience. There's a nifty juxtaposition of comforting pastels and creepy, unsettling elements that have me excited to see where things go. Seems like it may have some original twists on the familiar "wake up from being dead and try to figure out what the hell is going on" premise (I'm tempted to coin the term Sonny-like, it seems to be a thriving subgenre of browser incremental/prestige loop RPGs). I'm a sucker for this sort of slow burn thematically rich setting that incorporates gameplay systems and mechanics into the lore and plot.

tl;dr push past the awkward interface and give this one a chance to grow on you, it's clearly a labor of love and definitely more worth your time than reading this verbose review was ;)
Neutral_flower oversight December 31, 2025
+6comment score: 6

developer response: This can be added. I'll put it on the roadmap

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