Gravend
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completed
142 ratings
Posted December 30, 2025. Updated May 8, 2026. Played 20152 times for a total of 60173 hours.
description
You wake again at the Nevergrave surrounded by slimes. You should be one of them... but you aren't.
Play as the unnamed protagonist retrieving forgotten memories in order to fight hoards of monsters in this Dark Fantasy Incremental RPG.
Discover who you were, explore places you don't remember, and ultimately, make choices you've made before. Will you raise an army to march for good, or follow your curiosity down an ever darker path?
discordlatest update
05-07-2026 May 8, 2026
Endless bug fixes and UI updates
New Abilities:
Wizard active: Cantrip
Diplomat active: Check’s in the Mail
Papermaker active: Paper Tiger
Scribe active: Paper Trail
Carpenter active: Risen
Mason active: Cornerstone
Accountant active: Devaluation of the Economy
Engineer active: Industrial Revolution
Forester active: Life for Life
New Spells:
Priest: Hallelujah
Ontologist: Immutable Belief
New Matter Compressor recipe: Cornerstone
New Quest line for Kem/Kern
Rebuild of the Unbalanced Ledger
New Quest from Hunter after you unlock Angler
Rebalancing of Ultimates
Added a rumor in Mist about Hollow’s Journal













newest comments
developer response: Did you NG+ recently? You need to talk to the hunter and accept the slime hunt quest to get hunting enabled. You don't actually need to do the quest.
developer response: You denied the vow, that sticks you in the half-path viable. You need to build up the Viable Land at 6,-6 I believe, south east corner of the map. Once you fully deny the vow you can start the quest to buy the deed to the land there and then go through the process of building it.
You would have gotten silver pretty much instantly on the Vow but I get some people don't take it.
As for combat golems, you have a few options, since you started half Mercy, you could use the paladin ability, or you could get the Hollow's Nursery and just make them with blanks, there's a dungeon two tiles west of your house that scales infinitely so you can get a lot of AP there.
The quest in Collapsed Dreams suggesting you get a million golems is more of a tip, it's the games way of telling you it's time to scale up, I'd think of it as a stretch goal. Silver for you will come from the Viable Land village I mentioned.
As for Wither and Rabid, like most normal status effects the Badger Axe is probably the easiest solution without mentioning all the weird stat manipulation tricks people do.
developer response: Long Road is, if I remember correctly, one of the tier nine choice rewards, from the River Queen?
I don't remember off-hand which tier nine tile drops the item you trade with her for the blueprint though, but it should be possible on any path.
developer response: Did you read the shady note? It points you in like 5 different places, the Bayou and the Canyon in particular will get the main story going again.
developer response: Have you messed with the Waiting Room at all, the gear there scales infinitely. There's also a certain shady weapon from a swamp that at a +2 gives an insane stat boost. With those two thoughts, you can really do some damage with spells that scale off other stats.
There are a few other options in the meta actually, quite a few to be honest according to the guides people have written but that's my go to.
Short Answer Coin Trap on a thief with enough AGI can one shot them before they hit you
top comments
developer response: We understand there are UI issues since this is still in the very early stage of development.
That said, most elements of the interface are fully customizable:
Both sidebars can be collapsed, info panels are modular widgets that can be undocked and repositioned, and the central controls can be disabled in the settings to free up additional space. Once you’ve arranged things the way you like, the HUD can also be locked.
Thanks for taking the time to check it out and share your thoughts, feedback like this really helps as we continue refining things.
There is clearly a lot of content on offer already, even for an early beta release. Pretty familiar core concepts - a combat and character build-focused semi-idle RPG with a big world to explore, crafting, loot, different classes and skills to train, a prestige mechanic that also serves as a way to change classes and try out new specs while accruing permanent upgrades and new class options for future prestiges. There are towns, quests, dungeon-like chains of fights with limited potions/consumables, exploration, gathering, grinding, and no doubt plenty of stuff I haven't seen yet.
The biggest standout aspect of the game so far is the art and atmosphere/mood/vibe. After playing so many games on here with no art, or AI generated slop, or generic filler art from some open license asset library, it is really refreshing to play a game where the art assets feel like they are actually part of the game and add to the experience. There's a nifty juxtaposition of comforting pastels and creepy, unsettling elements that have me excited to see where things go. Seems like it may have some original twists on the familiar "wake up from being dead and try to figure out what the hell is going on" premise (I'm tempted to coin the term Sonny-like, it seems to be a thriving subgenre of browser incremental/prestige loop RPGs). I'm a sucker for this sort of slow burn thematically rich setting that incorporates gameplay systems and mechanics into the lore and plot.
tl;dr push past the awkward interface and give this one a chance to grow on you, it's clearly a labor of love and definitely more worth your time than reading this verbose review was ;)
developer response: This can be added. I'll put it on the roadmap