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Gravend

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developed by

developed by flythruthechaos gamedev

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completed

139 ratings

rated 4.4 stars, 139 ratings.
jsstorytext-basedsingle-playerprestige

Posted December 30, 2025. Updated May 8, 2026. Played 19481 times for a total of 57399 hours.

description


You wake again at the Nevergrave surrounded by slimes. You should be one of them... but you aren't.

Play as the unnamed protagonist retrieving forgotten memories in order to fight hoards of monsters in this Dark Fantasy Incremental RPG.

Discover who you were, explore places you don't remember, and ultimately, make choices you've made before. Will you raise an army to march for good, or follow your curiosity down an ever darker path?

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latest update


05-07-2026 May 8, 2026

Endless bug fixes and UI updates
New Abilities:
Wizard active: Cantrip
Diplomat active: Check’s in the Mail
Papermaker active: Paper Tiger
Scribe active: Paper Trail
Carpenter active: Risen
Mason active: Cornerstone
Accountant active: Devaluation of the Economy
Engineer active: Industrial Revolution
Forester active: Life for Life

New Spells:
Priest: Hallelujah
Ontologist: Immutable Belief

New Matter Compressor recipe: Cornerstone
New Quest line for Kem/Kern
Rebuild of the Unbalanced Ledger
New Quest from Hunter after you unlock Angler
Rebalancing of Ultimates
Added a rumor in Mist about Hollow’s Journal

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newest comments


Greybound June 11, 2026
+1comment score: 1
I am stuck after denying the vow to Rynn. How can I get 1m combat golems if at best I get 50k AP per fight? This would take years, so I think I am missing something. It's also been a week of leveling accountant and creating noncombat golems through the AP I receive from this, but this doesn't help me neither. Can I get Silver before completing the quest in Collapsed Dreams? Or is there a remedy against Wither/Rabid status? That would help me too.
nsoup June 9, 2026
+1comment score: 1
Hi, who gave long road build recipe and is it possible first run with Truly Viable path?

developer response: Long Road is, if I remember correctly, one of the tier nine choice rewards, from the River Queen?

I don't remember off-hand which tier nine tile drops the item you trade with her for the blueprint though, but it should be possible on any path.

batian May 28, 2026
+1comment score: 1
Locked myself into the viable path and spent several days trying to complete the One Last Lesson quest, finally beat it after unlocking silver and now im out of main quests or real things to do

developer response: Did you read the shady note? It points you in like 5 different places, the Bayou and the Canyon in particular will get the main story going again.

RainyKnight May 27, 2026
+1comment score: 1
Now I've reached the same place that I got stuck on the mercy path and ran into the exact same issue. I'm clearly missing something that should be obvious, but I can't figure out how to breach the southern barrier with the officer command. I've tried every job class. I've tried different combinations for the 1k golems, or even none along with 1250 ap manuals to get the assassin skill that only works with 0 golems. I've tried different gear setups. I use the xp and ap manuals to start them as strong as I can, but I'm no where close to being able to do the 1.8B damage to kill even 1 of them before they kill me. The wizard was the only one that could do enough damage, but always died before the timer allowed a single cast.

developer response: Have you messed with the Waiting Room at all, the gear there scales infinitely. There's also a certain shady weapon from a swamp that at a +2 gives an insane stat boost. With those two thoughts, you can really do some damage with spells that scale off other stats.

There are a few other options in the meta actually, quite a few to be honest according to the guides people have written but that's my go to.

Short Answer

MDub4 May 26, 2026
+1comment score: 1
I figured out my scribe AP conundrum, but I have another question: what do I need to do to get more mining boosts? I have the pickaxe but that's not enough. I don't see anything else that boosts my mining, and I can't buy anything else at the Mist. Do I need to keep doing Death Battles?

developer response: There's a quest that leads you there from the scarecrow, but the short answer is

top comments


abaileyatd donator December 31, 2025
+18comment score: 18
Just a bit into this and so far I'm really enjoying it. I can tell a lot of thought went into it. My only criticism is that it does throw an awful lot at you right away, but once you are over the slight learning curve it's not hard to understand.
Pyrocon January 1, 2026
+12comment score: 12
I want to like this game but the UI needs a lot of work still. Multiple scrolls bars and lots of dead space on the page at the same time isn't a great experience.
Alvemaster January 1, 2026
+12comment score: 12
Cant even get started honestly. Understanding what is happening is impossible unless you really want to understand it. The UI needs lots of work. Like a lot. Make the main window bigger. Move everything to the left, above or below. And keep subtabs to the top left. Right now its literally hurting my head to even look at because everything is so small and you have to read everything yourself. Games like these need to have a simple UI or you will turn away 90% of people. Theres a reason I dont play Runescape. Too much to see, too little to do.

developer response: We understand there are UI issues since this is still in the very early stage of development.

That said, most elements of the interface are fully customizable:

Both sidebars can be collapsed, info panels are modular widgets that can be undocked and repositioned, and the central controls can be disabled in the settings to free up additional space. Once you’ve arranged things the way you like, the HUD can also be locked.

Thanks for taking the time to check it out and share your thoughts, feedback like this really helps as we continue refining things.

solistus January 20, 2026
+10comment score: 10
an absolute gem, at least based on first impressions. the UI and initial onboarding are a bit rough around the edges, but it's far from the worst I've seen and the amount of customization on offer makes me think I'll probably get it configured to feel better once I understand the game loop well enough to know which things I need quicker access to. Nothing that's a dealbreaker, and I'm sure the dev(s) will polish things up later in development once the content and features are in place and have been playtested enough to be unlikely to change too radically by release.

There is clearly a lot of content on offer already, even for an early beta release. Pretty familiar core concepts - a combat and character build-focused semi-idle RPG with a big world to explore, crafting, loot, different classes and skills to train, a prestige mechanic that also serves as a way to change classes and try out new specs while accruing permanent upgrades and new class options for future prestiges. There are towns, quests, dungeon-like chains of fights with limited potions/consumables, exploration, gathering, grinding, and no doubt plenty of stuff I haven't seen yet.

The biggest standout aspect of the game so far is the art and atmosphere/mood/vibe. After playing so many games on here with no art, or AI generated slop, or generic filler art from some open license asset library, it is really refreshing to play a game where the art assets feel like they are actually part of the game and add to the experience. There's a nifty juxtaposition of comforting pastels and creepy, unsettling elements that have me excited to see where things go. Seems like it may have some original twists on the familiar "wake up from being dead and try to figure out what the hell is going on" premise (I'm tempted to coin the term Sonny-like, it seems to be a thriving subgenre of browser incremental/prestige loop RPGs). I'm a sucker for this sort of slow burn thematically rich setting that incorporates gameplay systems and mechanics into the lore and plot.

tl;dr push past the awkward interface and give this one a chance to grow on you, it's clearly a labor of love and definitely more worth your time than reading this verbose review was ;)
Neutral_flower oversight December 31, 2025
+6comment score: 6

developer response: This can be added. I'll put it on the roadmap

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