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King Got Too Much Gold

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developed by

developed by krabi_one

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completed

37 ratings

rated 2.5 stars, 37 ratings.
single-playeractive2dnodelikedemo

Posted June 15, 2026. Updated June 15, 2026. Played 539 times for a total of 213 hours.

description


There is just TOO MUCH GOLD

Your fountain erupts coins all day. They pile up on the grass, they rot, they jam the fountain, and when there are enough of them they weigh you down so much
that even the music starts to drag. You cannot die. You cannot fail. But the gold keeps coming, and somebody has to deal with it. That somebody is you. The King. With a magnet.

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newest comments


Soffix July 3, 2026
+1comment score: 1
It's... fine. It's just boring.
AJ_ June 26, 2026
+1comment score: 1
Please add a way to disable screen shake (on destroying the crate) and screen flash (on selling at the castle); I had to stop playing less than 10min in.
samstarium June 26, 2026
+2comment score: 2
great bones here--love the visuals and sound design, but the upgrade system makes this a complete slog with no meaningful progression or scalability. should just have an upgrade tree
equinoxly June 19, 2026
+1comment score: 1
You've got a really good start to an amazing game here. Really hope you reconsider the 3 choices on level up. Looking forward to seeing where you take the game though.
shadowol June 19, 2026
+1comment score: 1
There are 3 cash displays, top left, the bar and the goal. These don't correlate

top comments


archn June 15, 2026
+16comment score: 16
This game was not very fun. There's some weird upgrading system, and you get gold but the money seems useless for the most part. It was just annoying really.
alphasierraas June 15, 2026
+11comment score: 11
The game just fells slower and slower the further you progress, i didn't play that much since the upgrade system just gives a litel boost that gets weeker but you need exponential more gold for the Choice and that also all Gold is usfull for.
sharpnova June 18, 2026
+7comment score: 7
i like the aesthetics. it gave me an idea for something i want to make.

but the whole. having to fill up a long exp bar to just get random roguelike upgrade choices...

didn't like that at all. just do proper upgrades man.
Dzar June 16, 2026
+6comment score: 6
The upgrades being locked behind levels feels really bad, especially in lategame where you need so much more than what the upgrade cards give you. The fountain and treasure goblin spawn way too many coins, the fountain especially so, often punishing you by pushing the coin count into Overflow. Money doesn't seem do to much at all in the lategame, being mostly spent on the Feeders and Throwers that don't really seem to do anything on their own (presumably this is for the Glutton King fight but you can't fight the Glutton King in the demo so why would you have that there anyway?) My advice would be to maybe let us buy multiple upgrades at once during a level-up or turn up the scaling on the upgrade cards to make them have more of an impact. An upgrade to condense floor coins down into gems would also help a lot and make the fountain a lot more viable since it won't as easily push you over 500 coins. Additional selling points or moving the sell point to the middlewould also be greatly appreciated so the walk to empty your bag isn't as grand, especially when coming from the left side of the screen (I thought that's what the Feeders were for but they didn't really do anything?)
adbspurs June 16, 2026
+5comment score: 5
@Dzar hit it with the weird upgrade system. Either the upgrades cost money or the upgrades appear per level. Not both.
This does feel like a game in need of the uprade tree rather than per level tbh.

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