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Hack 42: Typing Incremental

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developed by

developed by ministry_of_fun

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completed

55 ratings

rated 3.8 stars, 55 ratings.
activenodelikehours2dsingle-player

Posted June 10, 2026. Updated June 10, 2026. Played 870 times for a total of 429 hours.

description


Hack 42 is a short typing incremental game about crafting powerful hacks and smashing computers for fun and profit.

THIS IS A DEMO

If you have ideas or feedback, please share them in the comments below.

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newest comments


Soffix today
+1comment score: 1
Single letters is fine, but it feels inorganic. Attacks requiring full words would be more akin to just a typing game (for better or for worse) but would also be way more fun. Having no "flow" by not having letters/words to look ahead of you results in stilted play, and perhaps ironically something like 6x the typos that would normally occur!
qinlang June 24, 2026
+1comment score: 1
I think the "best clear time" system can be improved because it's too easy too be used

For example:
First time,my time is 1m. Second time,59s. Third time,58s. etc.
I can get intel quickly(1 intel/12s or more) by this way.

But I have a better way to fix that:
Set an initialize value for the best clear time:15m,and every improve for 30s will get a intel.
Does my way well?
(sorry for my bad grammar)
HOPeAndFriends48 June 21, 2026
+1comment score: 1
Also, a note on the galaxy.click filter (yes that's a thing, saved my eyes a lot of trouble), can you add something like it to the actual game? I had to turn up the brightness on the game to see better and being able to do that without making the rest of the screen burn my eyes was a lifesaver. Also, I love how the game looks with the 175° hue shift.
HOPeAndFriends48 June 21, 2026
+1comment score: 1
One time I made it to 100% and died on the same frame. Apparently if you die on the same turn you complete the class, the death takes priority...hmmm..oh well, more material for me before the next class makes my life a living hell lol
uden June 14, 2026
+3comment score: 3
Enjoyed how the upgrade system was a bit more of a classic style than a skill tree. Maybe future classes can have nodes with multiple letters that form psuedo words (such as "cat", "fri", "box").

top comments


voileexperiments June 13, 2026
+9comment score: 9
As a speed typer, the current gameplay design of this game is completely working against what audiences of typing games want: not only are number of available letters on the screen (nodes) wildly different, but there are 0 lookaheads on every node. It turns the whole typing loop into a reaction fest where you try to react to the new letter rather than typing group letters in sequence to speed it up. This kills the skill expression of the game.

developer response: Thanks for playing! I understand the issue and have some ideas I will try out to resolve it!

uden June 14, 2026
+3comment score: 3
Enjoyed how the upgrade system was a bit more of a classic style than a skill tree. Maybe future classes can have nodes with multiple letters that form psuedo words (such as "cat", "fri", "box").
HOPeAndFriends48 June 21, 2026
+1comment score: 1
One time I made it to 100% and died on the same frame. Apparently if you die on the same turn you complete the class, the death takes priority...hmmm..oh well, more material for me before the next class makes my life a living hell lol
Procyon-lotor gamedev June 11, 2026
+1comment score: 1
Played it on incrementaldb first and had a blast! Hope this gets some updates soon :)

developer response: Thank you for playing, really happy to hear that you had fun! New stuff is already in the works. :)

Enxity oversight June 12, 2026
+1comment score: 1
desperately needs save exporting, otherwise love the game!

developer response: Is the auto save not working for your or not enough in some way? Please DM me. :)

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